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Spirit Worm

(Magic of Faerun)

Level: Sorcerer 1, Wizard 1,
Components: V, S, M,
Casting Time: 1 action
Range: Touch
Target: Living creature touched
Duration: 1 round/level (see text)
Saving Throw: Fortitude partial
Spell Resistance: Yes

You create a lingering decay in the spirit and body of the target.
If the target fails its saving throw, it takes 1 point of temporary Constitution damage each round while the spell lasts (maximum 5 points of Constitution).
If it makes its save, it does not lose any Constitution but takes 1d2 points of damage each round while the spell lasts (maximum 5d2).
The damage remains after the spell ends.
Material Component: A piece of fire-blackened ivory or bone carved in the shape of a segmented worm.

Also appears in

  1. Spell Compendium