Inaccurate?

Holy Storm

(Planar Handbook)

Conjuration (Creation) [Good, Water]
Level: Cleric 3, Paladin 3,
Components: V, S, M, DF,
Casting Time: 1 standard action
Area: 20-ft. radius, centered on you
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

A driving rain falls around you.
It falls in a fixed area once created.
The storm reduces hearing and visibility, resulting in a -4
penalty on Listen, Spot, and Search checks.
It also applies a -4 penalty on all ranged attacks made into, out of, or through the storm.
Finally, it automatically extinguishes any unprotected flames and has a 50% chance to extinguish protected flames (such as those of lanterns).
The rain damages evil creatures, dealing 2d6 points of damage per round (evil outsiders take double damage).
In addition, each round, a blast of frost strikes a randomly selected evil outsider within the spell's area, dealing 5d6 points of cold damage.
After the spell's duration expires, the water disappears.
Material Component: A flask of holy water.

Also appears in

  1. Spell Compendium