Spells in Player's Handbook II

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Explosive Rune Field Conjuration PH2 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Field of Resistance Abjuration PH2 1 round/level (D) Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Friend to Foe Illusion PH2 1 round/level (D); see text Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Halt Transmutation PH2 1 round Close (25 ft. + 5 ft./2 levels) V, 1 immediate action
Healing Spirit Conjuration PH2 1 round/2 levels Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Hesitate Enchantment PH2 1 round/level (D); see text Close (25 ft. + 5 ft./2 levels) V, S, 1 immediate action
Hunter's Eye Divination PH2 1 round Personal V, S, 1 swift action
Incite Riot Enchantment PH2 1 round Close (25 ft. + 5 ft./2 levels) V, 1 standard action
Increase Virulence Transmutation PH2 1 minute/level Touch V, S, M, 1 minute
Inevitable Defeat Enchantment PH2 1 round/level Touch V, S, 1 standard action
Insight of Good Fortune Divination PH2 1 minute/level or until discharged Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Invest Heavy Protection Conjuration PH2 None None None
Invest Light Protection Conjuration PH2 Instantaneous; see text Touch V, S, 1 standard action
Invest Moderate Protection Conjuration PH2 None None None
Kelgore's Fire Bolt Conjuration/Evocation PH2 Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Kelgore's Grave Mist Conjuration/Necromancy PH2 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Legion of Sentinels Illusion PH2 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Linked Perception Divination PH2 1 minute/level (D) 20 ft. V, DF, 1 standard action
Longstrider, Mass Transmutation PH2 1 hour/level (D) 60 ft. V, 1 swift action
Luminous Assassin Conjuration PH2 1 round/level Medium (100 ft. + 10 ft./level) V, S, AF, 1 Standard Action