Shocking Grasp(Player's Handbook v.3.5, p. 279)
Level: Sorcerer 1, Wizard 1, Warmage 1, Duskblade 1, Sha'ir 1, Jester 1, Death Master 1,
Components: V, S,
Casting Time: 1 standard action
Target: Creature or object touched
Saving Throw: None
Spell Resistance: Yes
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6).
When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).