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Storm Mote

(Sandstorm)

Evocation [Air, Earth]
Level: Druid 3, Sorcerer 3, Wizard 3,
Components: V, S, M, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Cylinder (5-ft. radius, 10 ft. high)
Duration: 1 round/level
Saving Throw: Fortitude half
Spell Resistance: Yes

You create a whirling vortex of sand.
It flies at speed of 60 feet per round (perfect maneuverability), and you can concentrate on controlling its every movement or specify a simple program.
Directing the vortex's movement is a move action, while changing its programmed movement is a standard action.
If you don't move or program the vortex, it merely stays at rest, spinning and howling.
The vortex dissipates if it exceeds the spell's range.
If a storm mote enters a space with a creature, it stops moving for the round and deals 2d8 points of damage to the creature.
A successful Fortitude save reduces damage by half.
Those outside the vortex have concealment against those inside.
The vortex extinguishes all nonmagical flame.
Arcane Material Component: A pinch of sand.