Spells in Spell Compendium

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Glowing Orb Evocation Sc_ Permanent Touch V, S, AF, 1 standard action
Golden Barding Conjuration Sc_ 1 hour/level Touch V, DF, 1 standard action
Golem Strike Divination Sc_ 1 round Personal V, 1 swift action
Grace Transmutation Sc_ 1 round/level Personal V, 1 swift action
Grave Strike Divination Sc_ 1 round Personal V, DF, 1 swift action
Graymantle Necromancy Sc_ 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Great Thunderclap Evocation Sc_ Instantaneous Medium (100 ft. + 10 ft./level) V, S, AF, 1 standard action
Guided Shot Divination Sc_ 1 round Personal V, 1 swift action
Guiding Light Evocation Sc_ 1 minute/level (D) Long (400 ft. + 40 ft./level) V, S, 1 standard action
Gutsnake Transmutation Sc_ 1 round/level (D) Personal V, S, AF, 1 standard action
Hail of Stone Conjuration Sc_ Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 round
Hailstones Evocation Sc_ Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Hamatula Barbs Transmutation Sc_ 10 minutes/level Touch V, S, M, 1 standard action
Hand of Divinity Evocation Sc_ 1 minute/level Touch V, S, DF, 1 minute
Hand of the Faithful Abjuration Sc_ 1 hour/level 10 ft. V, S, DF, 1 minute
Hardening Transmutation Sc_ Permanent Touch V, S, M, 1 standard action
Harmonic Chorus Enchantment Sc_ Concentration, up to 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, AF, 1 standard action
Haste, Swift Transmutation Sc_ 1d4 rounds Personal V, 1 swift action
Haunting Tune Enchantment Sc_ 10 minutes/level Medium (100 ft. + 10 ft./level) V, S, 1 round
Hawkeye Transmutation Sc_ 10 minutes/level (D) Personal V, 1 standard action