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Spells in Tome and Blood: A Guidebook to Wizards and Sorcerers

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Absorption Abjuration TB Until expended or 10 minutes/level Personal V, S, 1 action
Acid Orb Evocation TB Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 action
Acid Orb, Lesser Evocation TB Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 action
Arcane Sight Divination TB 1 minute/level Personal V, S, 1 action
Chain Contingency Evocation TB None None None
Choke Conjuration TB 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, M, 1 action
Cold Orb Evocation TB
Cold Orb, Lesser Evocation TB
Command Undead Necromancy TB 1 day/level Close (25 ft. + 5 ft./2 levels) V, S, M, 1 action
Corpse Candle Conjuration TB 1 minute/level (D) (see text) Close (25 ft. + 5 ft./2 levels) S, M, 1 action
Darkvision, Mass Transmutation TB 1 hour/level 10 feet
Dimensional Lock Abjuration TB 1 day/level Medium (100 ft. + 10 ft./level) V, S, 1 action
Disguise Undead Illusion TB 10 minutes/level (D) Touch V, S, AF, 1 action
Eagle's Splendor* Transmutation TB 1 hour/level Touch V, S, M, DF, 1 action
Electric Orb Evocation TB
Electric Orb, Lesser Evocation TB
Energy Buffer Abjuration TB 24 hours or until discharged Touch V, S, 1 action
Energy Immunity Abjuration TB 24 hours Touch V, S, 1 action
Enhance Familiar Universal TB 1 hour/level Touch V, S, 1 action
False Life Necromancy TB 1 hour/level or until discharged (see text) Touch V, S, M, 1 full round