Death Master
(Dragon Compendium variant, p. 30)
A servant of Orcus who commands legions of undead and is a master of necromancy.
Hit die
d8
Alignment
Any Evil
Starting gold
5d4x10
Skill points
2 + Int
Class Features
Abilities: Intelligence determines the potency and number of a death master's spells. Charisma is a key attribute in his ability to rebuke undead and force them into service.
Weapon and Armor Proficiency: A death master is proficient with the club, crossbow (light and heavy), dagger, scimitar, scythe, sickle, and staff. Death masters are proficient with light armor but not with shields of any type.
Bonus Language: The death master gains Abyssal as a bonus language. All of his spells, along with most death master tomes and manuals, appear in that tongue.
Rebuke Undead: As an emissary of Orcus, a death master has the power to compel undead to serve him. He channels Orcus's fell energy and uses it to turn the living dead into his pawns. The death master can attempt to rebuke undead a number of times per day equal to 3 + his Charisma modifier. A death master with 5 or more ranks in Knowledge (religion) gains a +2 bonus on rebuking checks against undead.
Spells: The death master's exhaustive study of necromantic magic grants him the ability to use arcane spells. The death master can cast the spells given on the death master spells list. He must choose and prepare his spells ahead of time, as a wizard.
To learn, prepare, or cast a spell, a death master must have an Intelligence score equal to at least 10 + the spell's level. The DC for a saving throw against the death master's spells equals 10 + the spell's level + the death master's Intelligence modifier. The death master receives bonus spells for having a high Intelligence score.
Similar to a wizard, the death master keeps a series of spellbooks in which he scribes the formulas for his spells. He must choose and prepare his spells by getting a good night's sleep and studying his books for 1 hour. While studying, the death master chooses the spells he wants to prepare.
The death master's spells have a special material component that makes them easier to cast in armor. If the death master uses a vial of blood as a material component he can cast the spell without somatic components and thereby ignore the spell failure chance for casting in armor. This blood must come from an intelligent creature (Intelligence 3 or higher) that the death master sacrificed to Orcus. The death master can extract 8 vials from a Medium creature. Double this for each size category above Medium and halve it, to a minimum of 1, for each category below. This extracted blood remains viable for one day, but a gentle repose spell prolongs this time.
Spellbooks: The deathmaster keeps a set of unholy tomes that record the blasphemous, arcane methods for his spells. His spellbooks function in all ways as a wizard's spellbooks, including size, capacity, and cost to add spells.
A death master begins with a spellbook containing all 0-level death master spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the death master has, the spellbook holds one additional spell of your choice. At each new death master level, he gains two new spells of any spell level or levels he can cast (based on his new death master level) for his spellbook. At any time, a wizard can also add spells found in other death masters' spellbooks to his own
Undead Minion: A death master gains the services of an undead creature bestowed unto him by Orcus, typically a wolf skeleton or a zombie troglodyte. With your DM's permission you can gain the services of a different skeleton or zombie creature with a total, post- template CR of 1 or lower.
The death master's minion gains new abilities as he gains levels. A minion's abilities depend on the death master's total level in this class. The death master gains this minion from the great undead legions of Orcus. It obeys his commands without fail, and even takes suicidal actions. The minion is as much a spy for Orcus as a servant for the death master. If destroyed, a new minion appears 24 hours later. The death master can also choose to dismiss his minion to gain a new one. In this case, the death master must wait 24 hours for the new minion to appear.
A death master can choose to gain the services of a more powerful undead servitor at higher levels. Subtract the level modifier listed for a minion from the death master's level to determine the abilities and bonuses it gains. For example, an nth-level death master with a ghast minion grants it benefits as a 2nd-level death master.
Master of the Dead (Su): As a herald of Orcus, the death master is the unquestioned master of the living dead. An undead creature must make a Will save (DC 10 + half the death master's level + his Charisma modifier) in order to attack him in any way. If this save fails, the undead creature cannot take any aggressive action against the death master for 24 hours. If the undead creature succeeds in this save, it can act normally for 24 hours. After this time, it must save again.
While under the effects of this ability, an undead creature cannot take any direct action against the death master, but it could order its minions to attack, cast spells to boost its allies who can attack the death master, and so on.
Undead creatures that lack Intelligence scores automatically fail this save unless another creature controls them, such as a cleric who channels negative energy. In this case, the creature that controls the unintelligent undead makes a save on its behalf
Sustenance of the Dead (Su): A loth-level death master gains power from the negative energy that infuses undead creatures. Once per round as a free action the death master can draw energy from a single undead creature he controls. The undead creature must be within 60 feet of the death master. When the death master user this power, he reduces the undead creature to a pile of dust and gains 2 temporary hit points per Hit Die of the undead creature. These temporary hit points fade after 1 hour.
An undead creature with an Intelligence score can make a Will save (DC 10 + half the death master's level + his Charisma modifier) to avoid destruction. If the save succeeds, the death master gains no temporary hit points. The undead creature survives and is no longer under the death master's control. The death master can attempt to rebuke the newly independent creature as normal.
Undead creatures that lack Intelligence scores gain no saving throw against this ability.
- Aspect of the Dead (Su):* At 15th level, the death master has proven himself as a mighty servant of Orcus. As a reward, the lord of undead grants him several of the defenses and abilities of the living dead. The death master gains darkvision with a range of 60 feet, immunity to all mind-affecting effects, and immunity against poison, sleep effects, paralysis, stunning, disease, and death effects.
Lichdom: At 20th level, the death master gains the lich template. Having proved himself as one of Orcus's most treasured followers, the death master attains the mantle of undeath. Even nonhumanoid death masters gain this template, although usually they are ineligible for it. Already undead death masters gain the lich's benefits listed under armor class, special attacks, turn resistance, damage reduction, abilities, and skills. These granted abilities stack with any the undead death master already possessed.
The Death Master's Undead Minion
A death master's undead minion is superior to a normal undead creature of its kind and has special powers, as described below.
Death Master Level | Bonus HD | Str/Dex Bonus | Special |
---|---|---|---|
1-4 | +0 | +0 | Turn Resistance +4 |
5-8 | +2 | +2 | Unholy Might |
9-12 | +4 | +4 | Persistant Corruption |
13-16 | +6 | +6 | Link of the Grave |
17-20 | +8 | +8 | Relentless Undead |
Undead Minion Basics: Use the base statistics for a creature of the minion's kind, as given in the Monster Manual, but make the following changes.
Bonus Hit Dice: The undead minion gains the listed bonus hit dice. Advance its saving throws, base attack bonus, and so forth as per the Monster Manual It does not increase in size due to these bonus HD.
Str/Dex Bonus: The minion gains the listed bonus to both its Strength and Dexterity scores.
Special Abilities: As the death master gains levels, his undead minion gains a number of special abilities.
Turn Resistance +4 (Ex): The undead minion gains this turn resistance in addition to any turn resistance it normally gains.
Unholy Might (Su): Once per day as a standard action, the death master can channel unholy energy into his minion to allow it to fight with increased vigor. The death master must touch the minion to imbue it with this power. The minion gains a +4 bonus to Strength and a +2 bonus on all saves for a number of rounds equal to 5 + the death masters Wisdom modifier. If the minion is a zombie, it loses the single actions only drawback for the duration of this ability.
Persistent Corruption (Su): The death master of this level is such a favored apostle of Orcus that the lord of undead returns a destroyed minion to him shortly after its destruction. The death master must only wait 1 hour for a replacement undead minion if his is destroyed. He must still wait 24 hours for a replacement undead minion if he releases his current one.
Link of the Grave (Sp): Once per day as a free action, the death master can cast a Shield Other spell with caster level equal to the death master's class level that links him to his minion. This spell has one critical difference from its normal form. Treat the death master as the spell's target and the minion as the caster. Thus, if the death master suffers damage he shares the total with his minion, but not vice versa.
Relentless Undead: The death master's minion gains fast healing 3.
Alternative Undead Minions
As explained on page 35, a death master of sufficiently high level can select his undead minion from one of the following lists, applying the indicated adjustment to the death master's level (in parentheses) for purposes of determining the companion's characteristics and special abilities.
4th Level or Higher (Level -3)
Bugbear zombie
Ghoul
Owlbear skeleton
7th Level or Higher (Level -6)
Chimera skeleton
Minotaur zombie
Ogre zombie
Wyvern zombie
10th Level or Higher (Level -9)
Allip
Ettin skeleton
Ghast
Gray render zombie
Wight
13th Level or Higher (Level -12)
Cloud giant skeleton
Mummy
Wraith
16th Level or Higher (Level -15)
Spectre
Advancement
Spells per Day | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | BAB | Fort | Ref | Will | Special | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1st | +0 | +0 | +0 | +2 | Rebuke undead, spells, undead minion | 3 | 1 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | 4 | 2 | — | — | — | — | — | — | — | — | |
3rd | +2 | +1 | +1 | +3 | 4 | 2 | 1 | — | — | — | — | — | — | — | |
4th | +3 | +1 | +1 | +4 | 4 | 3 | 2 | — | — | — | — | — | — | — | |
5th | +3 | +1 | +1 | +4 | Master of the dead | 4 | 3 | 2 | 1 | — | — | — | — | — | — |
6th | +4 | +2 | +2 | +5 | 4 | 3 | 3 | 2 | — | — | — | — | — | — | |
7th | +5 | +2 | +2 | +5 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | — | |
8th | +6/+1 | +2 | +2 | +6 | 4 | 4 | 3 | 3 | 2 | — | — | — | — | — | |
9th | +6/+1 | +3 | +3 | +6 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | |
10th | +7/+2 | +3 | +3 | +7 | Sustenance of the dead | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
11th | +8/+3 | +3 | +3 | +7 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | |
12th | +9/+4 | +4 | +4 | +8 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — | |
13th | +9/+4 | +4 | +4 | +8 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | |
14th | +10/+5 | +4 | +4 | +9 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — | |
15th | +11/+6/+1 | +5 | +5 | +9 | Aspect of the Dead | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — |
16th | +12/+7/+2 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | |
17th | +12/+7/+2 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |
18th | +13/+8/+3 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | |
19th | +14/+9/+4 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | |
20th | +15/+10/+5 | +6 | +6 | +12 | Lichdom | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Concentration | CON | ||
Craft | INT | ||
Decipher Script | INT | ||
Heal | WIS | ||
Intimidate | CHA | ||
Knowledge (arcana) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Profession | WIS | ||
Spellcraft | INT |