Ectopic Adept
(Complete Psionic variant, p. 26)
Ectoplasm is the preferred medium of creation for the ectopic adept, and his mind serves as the mold, kiln, and wheel upon which his works are turned. An adept sees each new astral construct he creates as a unique work of art, an exquisite sculpture serving a specific purpose in the arsenal of this most dangerous crafter.
Other psionic characters seek to perfect mind and body in the fire of their own will. An ectopic adept is more concerned with achieving perfection by creating the ideal astral construct, regardless of the transitory nature of his creations. An adept seeks any opportunity, martial or otherwise, to demonstrate his skills in sculpting the changeable astral medium of ectoplasm.
While any psionic character with the astral construct power might be eligible for this prestige class, the truest potential adept is a shaper, who begins and ends each day considering all the uses and permutations that can be achieved with ectoplasm. Constantly looking for new ways to sculpt ectoplasm, an ectopic adept is largely unconcerned with developing his mental abilities except so far as such development advances his psionic sculpting craft.
Requirements
Skills: Psicraft 8 ranks
Feats: Skill Focus (Craft (sculpting)) , Ectopic Form (any)
Powers: Must be able to manifest the astral construct power.
Hit die
d4
Skill points
2 + Int
Class Features
Manifesting: At each level beyond 1st, you gain new power points per day and an increase in manifester level (and powers known, if applicable) as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming an ectopic adept, you must decide to which class to add each level for the purpose of determining power points per day, manifester level, and powers known.
Resilient Construct (Su): Calling on your knowledge of sculpture and form, you can craft more resilient astral constructs. Any construct you create with the astral construct power has 2d6 temporary hit points that last for the duration of the astral construct power.
Your astral constructs no longer gain the benefit of this ability if you do not have a number of ranks in Craft (sculpting) equal to or greater than your manifester level.
Ectopic Form: At 2nd level and 4th level, you gain Ectopic Form (page 50) as a bonus feat.
Rapid Creation (Ex): Calling on your knowledge of sculpture and form, at 3rd level you can manifest astral construct as a standard action once per day for every class level you have.
You lose access to this ability if you do not have a number of ranks in Craft (sculpting) equal to or greater than your manifester level.
Double Creation (Su): At 5th level, you become able to better manipulate the complex strands of ectoplasm that comprise your astral constructs. Once per day, you can manifest astral construct a second time while a construct you have created still exists. (Before you attain 5th level, you can have only one astral construct created at a time.)
You lose access to this ability if you do not have a number of ranks in Craft (sculpting) equal to or greater than your manifester level.
Advancement
Level | BAB | Fort | Ref | Will | Special | Manifesting |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Resilient construct | — |
2nd | +1 | +0 | +0 | +3 | Ectopic Form (any) | 1 level of existing manifesting class |
3rd | +1 | +1 | +1 | +3 | Rapid creation | 1 level of existing manifesting class |
4th | +2 | +1 | +1 | +4 | Ectopic Form (any) | 1 level of existing manifesting class |
5th | +2 | +1 | +1 | +4 | Double creation | 1 level of existing manifesting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Bluff | CHA | ||
Concentration | CON | ||
Craft | INT | ||
Disguise | CHA | ||
Knowledge (arcana) | INT | ||
Knowledge (architecture and engineering) | INT | ||
Knowledge (dungeoneering) | INT | ||
Knowledge (geography) | INT | ||
Knowledge (history) | INT | ||
Knowledge (local) | INT | ||
Knowledge (nature) | INT | ||
Knowledge (nobility and royalty) | INT | ||
Knowledge (psionics) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Profession | WIS | ||
Psicraft | INT | ||
Use Psionic Device | CHA |