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Fist of Hextor

(Sword and Fist: A Guidebook to Monks and Fighters variant, p. 18)

Fists of Hextor are templars sworn to the service of their unforgiving master.

Requirements

Base Attack Bonus: +5

Alignment: Lawful evil, neutral evil, or lawful neutral.

Skills: Intimidate 4 ranks , Spot 4 ranks , Knowledge (religion) 4 ranks

Feats: Power Attack , Cleave

Weapon Proficiency: Spiked gauntlet.
Other: Must worship Hextor, and must survive the ritual ceremony of induction into the Fists of Hextor (see Organizations on page 44 of this book).


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: All Fists of Hextor are proficient with all simple and martial weapons, with all types of armor, and with shields.

Brutal Strike: The Church of Hextor trains its templars to fight with ruthless efficiency. Every action, the Fist may add this bonus either to one attack roll or one damage roll, but not both. You must declare where the bonus applies at the start of your action.

Strength Boost: Staring at 2nd level, the Fist can call upon Hextor for a +4 Strength bonus once per day. The Fist may boost his Strength one additional time per day for every three levels above 2nd. This bonus lasts for 4 rounds plus the Fist's level.

Frightful Presence: When a Fist of Hextor reaches 3rd level, he gains the extraordinary ability to instill fear in others as a free action once per day. The Fist must make some dramatic action in the round in which he uses the ability, and it only affects those who see (or possibly hear, depending on the dramatic act) the Fist. The ability has a range of 5 feet per level. All those (except for other Fists) within range are frightened for 5d6 rounds. Those who succeed at a Will saving throw are merely shaken. The DC for the Will save is 10 + the Fist's level + the Fist's Charisma modifier. This extraordinary ability creates a mind-affecting fear effect. The Fist may use this one additional time per day for every three levels above 3rd.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Brutal strike +1
2nd +2 +3 +0 +0 Strength boost 1/day
3rd +3 +3 +1 +1 Frightful presence 1/day
4th +4 +4 +1 +1 Brutal strike +2
5th +5 +4 +1 +1 Strength boost 2/day
6th +6 +5 +2 +2 Frightful presence 2/day
7th +7 +5 +2 +2 Brutal strike +3
8th +8 +6 +2 +2 Strength boost 3/day
9th +9 +6 +3 +3 Frightful presence 3/day
10th +10 +7 +3 +3 Brutal strike +4

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Intimidate CHA no no
Knowledge (religion) INT yes no
Profession WIS yes no
Ride DEX no no
Sense Motive WIS no no
Spot WIS no no

Spells for Fist of Hextor