Harper Agent
(Player's Guide to Faerûn variant, p. 58)
Harper agents are the "field agents" of the Harper organization, acting directly to gather intelligence and eliminate threats to the greater good.
Requirements
Alignment: Any nonevil
Skills: Diplomacy 8 ranks , Knowledge (local) (any one region) 4 ranks , Sense Motive 2 ranks , Survival 2 ranks
Feats: Negotiator
Special: The candidate must be sponsored by a member in good standing of the Harpers and win approval from the High Harpers.
Hit die
d6
Skill points
6 + Int
Class Features
Weapon and Armor Proficiency: Harper agents are proficient with all simple weapons and with light armor. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.
Spells per Day/Spells Known: Beginning at 2nd level, when a new Harper agent level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, improved chance of turning or rebuking undead, and so on), except for an increased effective level of spellcasting. This essentially means that he adds the level of Harper agent to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
If a character had more than one spellcasting class before he became a Harper agent, he must decide to which class he adds each level of Harper agent for the purpose of determining spells per day and spells known.
Harper Knowledge (Ex): At 1st level, the Harper agent can access knowledge in the same manner as a bard can. This ability functions like the bardic knowledge ability, except that the bonus for the check equals the character's Harper agent level + her Int modifier. If the Harper agent has another such lore ability from another source (such as bard or loremaster levels), his Harper agent levels stack with levels of all other classes that grant such an ability for the purpose of Harper knowledge checks.
Deneir's Eye (Su): At 2nd level, the Harper agent gains a +3 sacred bonus on saving throws against glyphs, runes, and symbols.
Lliira's Heart ( Su): At 2nd level, the Harper agent gains a +2 sacred bonus on saving throws against compulsion and fear effects.
Tymora's Smile (Su): Beginning at 3rd level, a Harper agent gains a +2 luck bonus on any single saving throw of his choice once per day. This bonus can be added after the die is rolled and the success or failure of the save has been determined.
Lurue's Voice (Sp): At 4th level, the Harper agent may use speak with animals (caster level equals Harper agent level) three times per day.
Mystra's Boon (Su): At 5th level, the Harper agent gains a +2 sacred bonus on all saving throws against spells.
EX-HARPER AGENTS
Any Harper agent who violates the code of the Harpers, endangers other Harpers through negligence or deliberate action, or intentionally turns away from the Harpers quickly gains a reputation in the organization. Such an individual can no longer progress in the Harper agent prestige class. Furthermore, he can no longer use the Deneir's eye, Lliira's heart, Lurue's voice, Mystra's boon, or Tymora's smile abilities. A petition to the High Harpers, fulfillment of a suitable quest set by that group, and an atonement spell from a deity chosen by the High Harpers brings the former Harper a gent b ack into good standing. Thereafter, he regains the use of all class abilities and may once again gain levels in the prestige class.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spells per Day/Spells Known |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Harper knowledge | — |
2nd | +1 | +0 | +0 | +3 | Deneir's eye; Lliira's heart | +1 level of existing spellcasting class |
3rd | +2 | +1 | +1 | +3 | Tymora's smile | +1 level of existing spellcasting class |
4th | +3 | +1 | +1 | +4 | Lurue's voice | +1 level of existing spellcasting class |
5th | +3 | +1 | +1 | +4 | Mystra's boon | +1 level of existing spellcasting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Appraise | INT | ||
Bluff | CHA | ||
Climb | STR | ||
Craft | INT | ||
Diplomacy | CHA | ||
Disguise | CHA | ||
Escape Artist | DEX | ||
Gather Information | CHA | ||
Hide | DEX | ||
Jump | STR | ||
Knowledge | Int | ||
Listen | WIS | ||
Move Silently | DEX | ||
Perform | CHA | ||
Profession | WIS | ||
Sense Motive | WIS | ||
Sleight of Hand | DEX | ||
Speak Language | None | ||
Survival | WIS | ||
Swim | STR | ||
Tumble | DEX |