Escape Artist (DEX; Armor check penalty)
(Player's Handbook v.3.5 variant, p. 73)
Use this skill to slip out of bonds or manacles, wriggle through tight spaces, or escape the grip of a monster that grapples you.
The table below gives the DCs to escape various forms of restraints.
Ropes: Your Escape Artist check is opposed by the binder?s Use Rope check. Since it?s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.
Manacles and Masterwork Manacles: The DC for manacles is set by their construction.
Tight Space: The DC noted on the table is for getting through a space where your head fits but your shoulders don?t. If the space is long, such as a chimney, the DM may call for multiple checks. You can?t get through a space that your head does not fit through.
Grappler: You can make an Escape Artist check opposed by your enemy?s grapple check to get out of a grapple or out of a pinned condition (so that you?re only grappling). See Escape from Grapple under If You?re Grappling, page 156.
|Restraint||Escape Artist DC|
|Ropes||Binder?s Use Rope check at +10|
|Net, animate rope spell, command plants spell, control plants spell, or entangle spell||20|
|Grappler||Grappler?s grapple check result|