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Ironsoul Forgemaster

(Magic of Incarnum variant, p. 126)

Only the ironsoul forgemaster can craft a weapon that combines these arts with the shaping of soul essence.

Requirements

Alignment: Any nonevil

Race: Dwarf

Skills: Craft (armorsmithing or weaponsmithing) 8 ranks , Knowledge (arcana) 2 ranks

Meldshaping: Ability to shape soulmelds.


Hit die

d8

Skill points

2 + Int

Class Features

Weapon and Armor Profi ciency: You gain no new profi ciencies with weapons, armor, or shields.

Meldshaping: At each ironsoul forgemaster level after 1st, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in the meldshaping class to which you belonged prior to gaining the ironsoul forgemaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. If you had more than one meldshaping class before becoming an ironsoul forgemaster, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and the number of soulmelds and chakra binds available.

Shield Bond (Su): At 1st level, you create a special bond with any shield that you craft. This bond allows you to invest essentia in the shield as if it were a soulmeld. Doing so grants you resistance 5 per point of invested essentia against acid, cold, electricity, fi re, and sonic damage.

You gain this ability only while using the shield for defense, not while carrying it on your back or in a container. If you stop using the shield, you lose the ability until you use it again, though you can reinvest the essentia in another soulmeld or ability on your next turn, as normal.

Secrets of the Forge (Ex): At 2nd level, you gain Craft Magic Arms and Armor (see page 81 of the Player's Handbook) as a bonus feat, even if you do not meet the prerequisites. Your effective caster level for the purpose of crafting magic arms and armor is three times your ironsoul forgemaster level. For example, a 5th-level incarnate/2nd-level ironsoul forgemaster is treated as a 6th-level caster for the purpose of creating magic arms and armor. These effective levels also stack with any other caster levels that might apply.

You must still meet any other prerequisites for creating the desired item, such as other feats or the casting of specific spells. This stipulation might mean that you need the assistance of other characters to create a particular item.

Forge Lore (Ex): When you attain 3rd level, the soul energy fl owing through your mind and body establishes a connection to the souls of your people's ancestral forgemasters. This soul-to-soul communion grants you an insight bonus equal to your ironsoul forgemaster level on all Craft (armorsmithing) and Craft (weaponsmithing) checks.

Chakra Binds: Beginning at 4th level, you can bind your soulmelds or magic items to your arms chakra, in addition to any other chakras you have available. When you attain 6th level, your waist chakra becomes available for chakra binds. At 8th level, you can bind soulmelds or magic items to your shoulders chakra, and at 10th level, you can bind them to your heart chakra.

Armor Bond (Su): At 5th level, you create a special bond with any suit of armor that you craft. This bond allows you to invest essentia in the armor as if it were a soulmeld. Doing so grants you damage reduction n/—, where n is equals the points of essentia invested. This damage reduction stacks with any damage reduction of the same kind granted by the armor. For example, if you invest 1 point of essentia into your self-crafted adamantine full plate armor, you would have DR 4/— (3 from the armor +1 from essentia).

You gain this ability only while wearing the armor in the usual way. If you stop wearing it or if it is destroyed, you lose the ability until you put it on again, though you can reinvest the essentia in another soulmeld or ability on your next turn as normal.

Weapon Bond (Su): At 9th level, you create a special bond with any weapon that you craft. This bond allows you to invest essentia in the weapon as if it were a soulmeld. Doing so grants you an insight bonus equal to twice the number of points of invested essentia on your damage rolls. If you have at least 1 point of essentia invested in the weapon, it also dazes any living opponent you strike with it for 1 round (Fortitude negates, DC 10 + invested essentia + Con modifier).

You gain this ability only while wielding the weapon in the usual way. If you stop wielding it, you lose the ability until you pick it up again, though you can reinvest the essentia in another soulmeld or ability on your next turn as normal.

Advancement

Level BAB Fort Ref Will Special Meldshaping
1st +0 +2 +0 +2 Shield bond
2nd +1 +3 +0 +3 Secrets of the forge +1 level of existing meldshaping class
3rd +2 +3 +1 +3 Forge lore +1 level of existing meldshaping class
4th +3 +4 +1 +4 Chakra bind (arms) +1 level of existing meldshaping class
5th +3 +4 +1 +4 Armor bond +1 level of existing meldshaping class
6th +4 +5 +2 +5 Chakra bind (waist) +1 level of existing meldshaping class
7th +5 +5 +2 +5 +1 level of existing meldshaping class
8th +6 +6 +2 +6 Chakra bind (shoulders) +1 level of existing meldshaping class
9th +6 +6 +3 +6 Weapon bond +1 level of existing meldshaping class
10th +7 +7 +3 +7 Chakra bind (heart) +1 level of existing meldshaping class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Knowledge (arcana) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Sense Motive WIS no no
Spellcraft INT yes no

Spells for Ironsoul Forgemaster