Kinslayer
(Drow of the Underdark variant, p. 87)
Though the ancient conflict that rent the elves and the drow asunder has long passed into antiquity, neither race has forgotten.
Requirements
Hit die
d8
Skill points
4 + Int
Class Features
Mettle (Ex): Whenever you make a successful Fortitude or Will saving throw that would normally lessen (rather than negate) the effect of a spell or other magical ability, it has no effect on you at all. Any spell that is normally negated by a successful saving throw is unaffected by this ability.
Rage (Ex): You can fly into a screaming blood frenzy. See the barbarian rage class feature (PH 25). You gain additional uses of this ability at 5th and 9th levels. If you already have a rage or frenzy ability from another source, the uses per day stack with the rage granted by this class feature.
Surge of Hate (Ex): Whenever you begin a combat in which you see elves among your enemies, add your class level as a morale bonus on your initiative check.
Inured to Sunlight (Ex): Starring at 2nd level, you no longer suffer from the detrimental effects of bright light, such as sunlight or the daylight spell.
Smite Elves (Su): Beginning at 2nd level, you can smite elves once per day. This ability functions like the smite evil paladin class feature (PH 44), but the smite affects only elves or half-elves. You gain additional uses of this ability at 5th and 8th levels.
Elf Bane (Su): Beginning at 3rd level, when using a weapon to attack an elf, you gain a +1 insight bonus on your attack rolls and deal an extra 1d6 points of damage.
Shameful Strike (Su): At 4th level, you can make a shameful strike as a full-round action. You make a normal melee attack, but at a -4 penalty. If you hit, the target becomes sickened for 1 round per class level.
Deny Elf Magic (Su): From 6th level on, whenever you are targeted by a spell or spell-like ability cast by another elf, you can make a level check (using your total character level) as an immediate action. If the result is higher than your spell resistance, it replaces your spell resistance for the purpose of negating that spell.
Disguise Heritage (Su): Beginning at 7th level, you can alter your appearance to that of a surface elf, as if using the disguise self spell. This affects your body but not your possessions. It is not an illusory effect, but a minor physical alteration of your appearance within the limits described for the spell.
Fey Bane (Su): Starting at 8th level, when using a weapon to attack a creature of the fey type, you gain a +1 insight bonus on your attack rolls and deal an extra 1d6 points of damage.
Vengeful Strike (Su): At 10th level, whenever an elf deals damage to you, you gain a +4 morale bonus on attack and weapon damage rolls on your first melee attack against that individual in the following round.
Lolth's Curse (Su): At 10th level, you can bestow a powerful curse on a single elf as a full-round action. You must sacrifice two of your daily uses of smite or rage (or a combination of both) to use this ability. When you use Lolth's curse, any single elf within 30 feet that you can see clearly must succeed on a Will save (DC 20 + your Cha modifier) or gain the light blindness special quality as well as assuming the appearance of a drow. The target gains no other drow abilities. The effects are permanent and can only be lifted by a remove curse spell or more powerful magic.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +2 | Mettle, rage 1/day, surge of hate |
2nd | +2 | +0 | +3 | +3 | Inured to sunlight, smite elves 1/day |
3rd | +3 | +1 | +3 | +3 | Elf bane |
4th | +4 | +1 | +4 | +4 | Shameful strike |
5th | +5 | +1 | +4 | +4 | Rage 2/day, smite elves 2/day |
6th | +6 | +2 | +5 | +5 | Deny elf magic |
7th | +7 | +2 | +5 | +5 | Disguise heritage |
8th | +8 | +2 | +6 | +6 | Fey bane, smite elves 3/day |
9th | +9 | +3 | +6 | +6 | Rage 3/day |
10th | +10 | +3 | +7 | +7 | Lolth's curse, vengeful strike |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Bluff | CHA | ||
Disguise | CHA | ||
Hide | DEX | ||
Intimidate | CHA | ||
Jump | STR | ||
Knowledge (geography) | INT | ||
Knowledge (history) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Search | INT | ||
Sense Motive | WIS | ||
Spot | WIS | ||
Survival | WIS |