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Shadow Scout

(Oriental Adventures variant, p. 44)

The camouflage of a tiger, the stamina of a horse, the eyes of an eagle: these are the ingredients of the shadow scouts, elite spies, trackers, and runners. Shadow scouts are trained to blend into their surroundings, to observe and remember the smallest details about an opposing force, and to run like the wind to bring a report back alive.

Requirements

Base Attack Bonus: +4

Alignment: Any Nonevil

Skills: Hide 9 ranks , Move Silently 9 ranks , Spot 5 ranks

Feats: Run , Track


Hit die

d10

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Shadow scouts are proficient with all simple and martial weapons and with light armor.

Favored Enemy: At 1st level, a shadow scout may select a type of creature (such as giants, goblinoids, undead, oni) as a favored enemy. A shadow scout may select another human clan as his favored enemy. Due to his extensive study of his foes and training in the proper techniques for combating them, the scout gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against this type of creature. Likewise, he gets the same bonus on weapon damage rolls against creatures of this type. The shadow scout also gets the damage bonus with ranged weapons, but only against targets within 30 feet. The bonus doesn't apply to damage against creatures that are immune to critical hits. At 4th level and at every three levels thereafter (4th, 7th, and 10th level), the bonus goes up by +1. Table 4—14 in the Player 's Handbook lists possible categories for a favored enemy.

If a shadow scout already has a favored enemy, he may select a new favored enemy, and the bonus associated with every previously selected favored enemy goes up by +1. The bonus for previously selected enemies increases every time the new bonus goes up. For example, a 6th-level ranger/5th-level shadow scout will have three favored enemies, with bonuses of +4, +3, and +2.

Fast Movement: The shadow scout has a speed faster than the norm for his race by +10 feet when wearing no armor, light armor, or medium armor (and not carrying a heavy load).

Evasion (Ex): At 2nd level and above, a shadow scout can avoid even magical and unusual attacks with great agility. If the scout makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. The shadow scout can only use evasion if he is wearing light armor or no armor.

Detect Enemy (Sp): At 3rd level, a shadow scout gains the ability to detect the presence of his favored enemy. The ability is similar to the detect evil spell in range, area, and duration. In the first round of concentration, the shadow scout can ascertain the presence or absence of his favored enemy within the area. In the second round, the shadow scout can determine the number of creatures in the area and the power of the strongest one (as per the detect evil spell). In the third round, the shadow scout can determine the strength and location of each creature. If the shadow scout has more than one favored enemy, he can detect any of them, and on the second round he can determine what kind of creature is in the area.

Memory: At 6th level, a shadow scout's memory is greatly enhanced. He can hold in his mind an image he has seen or up to 1 minute of speech, and can describe the details or repeat the words (even if he does not speak the language) as if he were still present. The shadow scout can only hold one image or sound in his mind at a time.

Freeze (Su): By keeping completely still while using the Hide skill, a shadow scout of 8th level or higher can vanish into his surroundings. He gains a +15 bonus on his Hide check. The shadow scout can use this ability three times per day.

Smite Enemy (Su): A 9th-level shadow scout gains the ability to smite his favored enemy once per day. He adds his Intelligence modifier (if positive) to his attack roll and deals 1 extra point of damage per level. This damage bonus stacks with his favored enemy bonus. If the shadow scout has more than one favored enemy, he can smite any of them, but can still use the ability only once per day.

Advancement

Level BAB Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Favored enemy +1, fast movement
2nd +2 +3 +0 +0 Evasion
3rd +3 +3 +1 +1 Detect enemy
4th +4 +4 +1 +1 Favored enemy +2
5th +5 +4 +1 +1
6th +6 +5 +2 +2 Memory
7th +7 +5 +2 +2 Favored enemy +3
8th +8 +6 +2 +2 Freeze
9th +9 +6 +3 +3 Smite enemy
10th +10 +7 +3 +3 Favored enemy +4

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Hide DEX no yes
Intuit Direction Wis yes no
Jump STR no yes
Knowledge (nature) INT yes no
Knowledge (Shadowlands) INT yes no
Listen WIS no no
Move Silently DEX no yes
Profession WIS yes no
Ride DEX no no
Search INT no no
Spot WIS no no
Use Rope DEX no no
Wilderness Lore Wis no no

Spells for Shadow Scout