Sha'ir level 6 spells

More spell levels: 0 1 2 3 4 5 6 7 8 9

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Guards and Wards Abjuration PH 2 hours/level (D) Anywhere within the area to be warded V, S, M, AF, 30 minutes
Heroism, Greater Enchantment PH 1 min./level Touch V, S, 1 standard action
Legend Lore Divination PH See text Personal V, S, M, AF, See text
Mislead Illusion PH 1 round/level (D) and concentration + 3 rounds; see text Close (25 ft. + 5 ft./2 levels) S, 1 standard action
Mordenkainen's Lucubration Transmutation PH Instantaneous Personal V, S, 1 standard action
Move Earth Transmutation PH Instantaneous Long (400 ft. + 40 ft./level) V, S, M, See text
Otiluke's Freezing Sphere Evocation PH Instantaneous or 1 round/level; see text Long (400 ft. + 40 ft./level) V, S, AF, 1 standard action
Owl's Wisdom, Mass Transmutation PH Close (25 ft. + 5 ft./2 levels)
Permanent Image Illusion PH Permanent (D)
Planar Binding Conjuration PH V, S,
Programmed Image Illusion PH Permanent until triggered, then 1 round/level
Repulsion Abjuration PH 1 round/level (D) Up to 10 ft./level V, S, AF, DF, 1 standard action
Shadow Walk Illusion PH 1 hour/level (D) Touch V, S, 1 standard action
Stone to Flesh Transmutation PH Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Suggestion, Mass Enchantment PH Medium (100 ft. + 10 ft./level)
Summon Monster VI Conjuration PH 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, AF, DF, 1 round
Symbol of Fear Necromancy PH
Symbol of Persuasion Enchantment PH
Tenser's Transformation Transmutation PH 1 round/level Personal V, S, M, 1 standard action
True Seeing Divination PH 1 min./level Touch V, S, M, 1 standard action