Silver Pyromancer

(Five Nations variant, p. 150)

The silver pyromancer is an arcane champion of the Church of the Silver Flame, taking his place alongside clerics, paladins, and exorcists in the Church's cause.


Alignment: Lawful good

Skills: Knowledge (religion) 4 ranks

Special: Ability to cast 3rd-level arcane spells.
Special: Ability to turn undead.

Hit die


Skill points

2 + Int

Class Features

Pyromancer: Whenever you cast a spell with the fire descriptor, use your character level as your caster level.

Purge Undead (Su): Starting at 1st level, you can use your turn undead ability to deal damage to undead creatures by channeling positive energy and infusing it with fiery divine wrath. When you use this ability, all undead creatures within 30 feet of you take 1d6 points of damage per effective cleric level. Your effective cleric level for this purpose is your effective cleric level for purposes of turning undead plus your arcane caster level. For example, if you are a cleric 1/wizard 5/silver pyromancer 2 or a paladin 4/wizard 5/silver pyromancer 2, your effective cleric level for purposes of turning undead is 7th.

Affected undead can attempt a Will save (DC 10 + one-half your effective cleric level + your Charisma modifier) to reduce the damage by half. Undead with turn resistance subtract its value from the damage they take from this ability. For example, a vampire with turn resistance +4 subtracts 4 from the damage it takes. When used against incorporeal undead, this ability is not subject to the normal 50% chance of not affecting an incorporeal creature.

Using this ability counts as a use of your turn undead ability for the day. This ability does not increase your effective cleric level for purposes of turning undead.

Bow Proficiency: At 1st level, you gain proficiency with the longbow and shortbow.

Spellcasting: When you gain a new silver pyromancer level after 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in whatever arcane spellcasting class you had before you added the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class in which you could cast 3rd-level spells before you became a silver pyromancer, you must decide to which class you add each level of silver pyromancer for the purpose of determining spells per day, caster level, and spells known.

In addition, starting at 1st level, you can treat spells from the paladin spell list as though they were arcane spells on the spell list for the arcane spellcasting class in which you could cast 3rd-level spells before becoming a silver pyromancer. You can add these spells to your spellbook or your list of spells known normally, just as though they were arcane spells. You cannot add these spells to the warmage spell list, or to the list of another similar class that can freely access all spells on its class spell list.

Sacred Flame (Su): Beginning at 2nd level, you can lace your fire spells with sacred energy that is not subject to resistance to fire-based attacks or even fire immunity. Half of the damage your fire spells deal results from this sacred energy, while the rest is normal fire damage. Thus, if you hit a salamander with a scorching ray that would normally deal 17 points of fire damage, the salamander takes 8 points of damage from sacred energy, while ignoring the remaining 9 points of fire damage. You can choose not to use this ability—for example, if your spell targets a creature that is vulnerable to fire (such as a creature with the cold subtype).

When you reach 5th level, you can c hoose to ma ke fire spells deal no fire damage at all, in stead dealing full normal damage derived from sacred power. Thus, creatures that are immune or resistant to fire take full damage from such a spell. However, if you use this ability, you cannot also make the spell a smiting spell and your persistent fire ability does not apply to it.

Smiting Spell (Su): Beginning at 3rd level, you can choose to imbue your fire spells with additional holy power so that they deal extra damage to evil creatures. You can use this ability once per day, and you must declare that you are using it before you cast the spell. Thus, if you lose the spell for any reason (failing a Concentration check to cast the spell defensively, failing to bypass the target's spell resistance, and so on), your daily use of a smiting spell is still expended.

When you cast a smiting spell, you gain a +4 bonus on caster level checks to bypass the spell resisitance of evil creatures with that spell, and the spell's damage is increased by 50% against evil creatures (as if you had applied the Empower Spell feat to it). In addition, evil creatures take a —2 penalty on their saving throws against a smiting spell. If you also apply the Empower Spell feat to your smiting spell, it deals double damage (+50% twice) to evil creatures.

At 5th level, you can use this ability three times per day. In addition, once you reach 5th level, an evil creature that fails its saving throw against a smiting spell you cast is blinded for 1 round.

Persistent Fire (Su): Beginning at 4th level, when a creature fails its saving throw against one of your fire spells, it takes an additional 1d6 points of fire damage on your turn in the next round as the fire from the spell continues to smolder in the creature's clothing, hair, or even flesh. This is similar to the effects of catching on fire, but the fire is automatically extinguished after 1 round.

Ex-Silver Pyromancers

If you cease to be lawful good or willfully commit an evil act, you lose all silver pyromancer abilities (including access to paladin spells). You cannot progress any further in levels as a silver pyromancer. You regain your abilities and advancement potential if you atone for your violations (see the atonement spell description in the Player's Handbook), as appropriate.


Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Pyromancer, purge undead, bow proficiency
2nd +1 +0 +0 +3 Sacred flame +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Smiting spell 1/day +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Persistent fire +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Smiting spell 3/day (blinding), improved sacred flame +1 level of existing arcane spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Sense Motive WIS no no
Spellcraft INT yes no

Spells for Silver Pyromancer