Sorcerer level 7 spells

More spell levels: 0 1 2 3 4 5 6 7 8 9

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Simbul's Spell Sequencer Transmutation Mag None None None
Simbul's Spell Sequencer Transmutation PG None None None
Simbul's Synostodweomer Transmutation Mag 1 round Personal V, S, 1 full round
Simulacrum Illusion PH Instantaneous 0 ft. V, S, M, XP, 12 hours
Solipism Illusion Sc_ 1 round/level (D) Medium (100 ft. + 10 ft./level) V, 1 standard action
Soul Link Necromancy FCI 1 hour/level Touch V, S, M, 1 standard action
Spell Matrix Transmutation Sc_ 10 minutes/level (D) Personal V, S, AF, 1 standard action
Spell Snare, Greater Abjuration MoE 10 minutes/level Touch S, M, 1 minute
Spell Turning Abjuration PH Until expended or 10 min./level Personal V, S, M, DF, 1 standard action
Statue Transmutation PH 1 hour/level (D) Touch V, S, M, 1 round
Stone Body Transmutation SS 1 round/level (D) Personal V, S, M, 1 action
Stone Shape, Greater Transmutation Und None None None
Stone Shape, Greater Transmutation Sc_ Instantaneous Touch V, S, M, DF, 1 standard action
Stone Trap Transmutation ShS See text Close (25 ft. + 5 ft./2 levels) V, S, M, DF, 1 standard action
Stored Lightning Bolt Evocation SoS See text 120 ft. V, S, M, 1 standard action
Stun Ray Conjuration Sc_ 1d4+1 rounds; see text Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Stunning Breath, Greater Transmutation Dr None None None
Submerge Ship Evocation Sc_ 1 hour/level Touch V, S, AF, 10 minutes
Summon Aspect of Bahamut Conjuration RDr Concentration (maximum of 1 round/level) + 1 round Close (25 ft. + 5 ft./2 levels) V, S, AF, DF, 1 round
Summon Monster VII Conjuration PH 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, AF, DF, 1 round