Inaccurate?

Soulcaster

(Magic of Incarnum variant, p. 142)

Soulcasters excel at incorporating soul energy into their magic.

Requirements

Skills: Knowledge (arcana) 8 ranks

Feats: Incarnum Spellshaping

Spellcasting: Ability to cast 2nd-level arcane spells.
Meldshaping: Ability to shape three soulmelds; ability to bind a soulmeld to a chakra.


Hit die

d4

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: You gain no new proficiencies with weapons, armor, or shields.

Meldshaping: At each soulcaster level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. If you had more than one meldshaping class before becoming a soulcaster, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and the number of soulmelds and chakra binds available.

Spellcasting: At each soulcaster level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a soulcaster, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Arcane Investment (Su): Beginning at 1st level, you can invest essentia in your arcane spells to make them more powerful. At the same time that you shape your soulmelds, you can choose to invest 1 point of essentia in any single spell that you know (and have prepared, if you prepare spells). At any time in the next 24 hours, you can choose to use that invested essentia when you cast the chosen spell. Doing so requires no action, but both the caster level of the spell and its save DC increase by 1. Once so used, the essentia returns to your essentia pool and can be invested into soulmelds or other effects.

As you attain higher levels, the number of spells you can invest with essentia in this manner increases. You can affect a number of spells equal to your soulcaster level, and you cannot invest essentia in the same spell more than once—that is, you can't invest essentia in two lightning bolt spells, even if you can prepare or cast that spell more than once per day.

This process is not the same as investing essentia in a spell as part of its casting (see page 52). If you use your arcane investment ability to affect a given spell, you can also invest essentia in it as part of its casting if the spell allows it, but the two essentia investments are separate.

At 7th level, you can invest up to 2 points of essentia in each spell rather than only 1. A 2-point investment boosts the spell's caster level and save DC by 2 each for a single casting.

Chakra Binds: As you attain higher levels, you can bind your soulmelds and magic items to your chakras, gaining new powers based on the combination chosen. At 3rd level, you can bind your soulmelds or magic items to your least chakras (crown, feet, and hands), in addition to any other chakras you have available. When you attain 8th level, your lesser chakras (arms, brow, and shoulders) become available for chakra binds.

Magical Distillation (Su): At 10th level, you can use the magical energy of your spells to augment your essentia pool. By sacrificing one arcane spell slot (or one prepared arcane spell, if you prepare spells) of the highest level you can currently cast, you gain points of essentia equal to that spell's level for 1 round. This essentia can be invested or otherwise used as normal, but it disappears at the start of your next turn. This ability is usable once per round as a free action.

Advancement

Level BAB Fort Ref Will Special Spellcasting/Meldshaping
1st +0 +0 +0 +2 Aracne investment 1 +1 level of existing meldshaping class and +1 level of existing arance spellcasting class
2nd +1 +0 +0 +3 +1 level of existing meldshaping class and +1 level of existing arance spellcasting class
3rd +1 +1 +1 +3 Chakra binds (crown, feet, hands) +1 level of existing meldshaping class and +1 level of existing arance spellcasting class
4th +2 +1 +1 +4 +1 level of existing meldshaping class and +1 level of existing arance spellcasting class
5th +2 +1 +1 +4 +1 level of existing meldshaping class and +1 level of existing arance spellcasting class
6th +3 +2 +2 +5 +1 level of existing meldshaping class and +1 level of existing arance spellcasting class
7th +3 +2 +2 +5 Aracne investment 2 +1 level of existing meldshaping class and +1 level of existing arance spellcasting class
8th +4 +2 +2 +6 Chakra binds (arms, brow, shoulders) +1 level of existing meldshaping class and +1 level of existing arance spellcasting class
9th +4 +3 +3 +6 +1 level of existing meldshaping class and +1 level of existing arance spellcasting class
10th +5 +3 +3 +7 Magical distillation +1 level of existing meldshaping class and +1 level of existing arance spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Knowledge (arcana) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Psicraft INT yes no

Spells for Soulcaster