Sunmaster
(Lost Empires of Faerun variant, p. 25)
The sunmasters are members of a sect within the church of Lathander who believe that the Morninglord is the living reincarnation of Amaunator.
Requirements
Alignment: Any lawful
Skills: Knowledge (history) 8 ranks , Knowledge (geography) 4 ranks , Knowledge (religion) 4 ranks , Speak Language (Loross) 1 ranks
Feats: Servant of the Fallen (Amaunator)
Spells: Ability to cast 2nd-level divine spells.
Domains: Law, Sun.
Patron Deity: Amaunator.
Special: You must own a holy symbol of Amaunator, either personally recovered from a ruined temple of that deity or given to you by an existing sunmaster.
Hit die
d8
Skill points
2 + Int
Class Features
Weapon and Armor Proficiency: You gain no new proficiency with weapons, armor, or shields.
Spellcasting: At each sunmaster level, you gain new spells per day, and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a sunmaster, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Sun Spells: You can prepare any Sun domain spell as if it were on your divine spell list. The spell uses a spell slot of a level equal to its level in the Sun domain list.
Glaring Eyes (Sp): Starting at 2nd level, your eyes glow with the brilliant orange color of the sun. You can produce a searing light effect from your eyes once per day (caster level equals your character level). Additionally, you can never be blinded or dazed by spells or effects with the light descriptor, or by natural light of any kind. You can use searing light twice per day at 5th level and three times per day at 8th level.
Resistance to Fire (Ex): Your link to the sun gives you increasing resistance to its fire. At 3rd level, you gain resistance to fire 5. Your fire resistance increases to 10 at 6th level and to 15 at 9th level.
Law Spells: Beginning at 4th level, you can prepare any Law domain spell as if it were on your divine spell list. The spell uses a spell slot of a level equal to its level in the Law domain list.
Planning Domain: At 7th level, you gain access to the Planning Domain and acquire its granted ability (see Player's Guide to Faerûn). On any given day, you can choose spells from the Planning Domain or from one of the domains you chose as a 1st-level cleric to fill your domain spell slots. You do not gain additional domain spells each day, only a broader choice of domain spells at each spell level.
Sunform (Sp): Upon reaching 10th level, you gain the ability to become an insubstantial ball of bright, glowing light the size of a Medium creature. This effect is identical to that of the gaseous form spell, except as follows. In sunform, you radiate daylight as the spell, gain a fly speed of 120 feet (perfect), and have immunity to fire, light, and air effects. In addition, you gain a melee touch attack that deals 6d6 points of fire damage. You can remain in sunform for up to 10 rounds. Sunform is the equivalent of an 8th-level spell and is usable once per day.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +0 | +2 | +0 | +2 | Sun spells | +1 level of existing divine spellcasting class |
2nd | +1 | +3 | +0 | +3 | Glaring eyes 1/day | +1 level of existing divine spellcasting class |
3rd | +2 | +3 | +1 | +3 | Resistance to fire 5 | +1 level of existing divine spellcasting class |
4th | +3 | +4 | +1 | +4 | Law spells | +1 level of existing divine spellcasting class |
5th | +3 | +4 | +1 | +4 | Glaring eyes 2/day | +1 level of existing divine spellcasting class |
6th | +4 | +5 | +2 | +5 | Resistance to fire 10 | +1 level of existing divine spellcasting class |
7th | +5 | +5 | +2 | +5 | Planning domain | +1 level of existing divine spellcasting class |
8th | +6 | +6 | +2 | +6 | Glaring eyes 3/day | +1 level of existing divine spellcasting class |
9th | +6 | +6 | +3 | +6 | Resistance to fire 15 | +1 level of existing divine spellcasting class |
10th | +7 | +7 | +3 | +7 | Sunform | +1 level of existing divine spellcasting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Concentration | CON | ||
Craft | INT | ||
Decipher Script | INT | ||
Diplomacy | CHA | ||
Gather Information | CHA | ||
Knowledge (history) | INT | ||
Knowledge (religion) | INT | ||
Profession | WIS | ||
Spellcraft | INT |