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Sunmaster

(Lost Empires of Faerun variant, p. 25)

The sunmasters are members of a sect within the church of Lathander who believe that the Morninglord is the living reincarnation of Amaunator.

Requirements

Alignment: Any lawful

Skills: Knowledge (history) 8 ranks , Knowledge (geography) 4 ranks , Knowledge (religion) 4 ranks , Speak Language (Loross) 1 ranks

Feats: Servant of the Fallen (Amaunator)

Spells: Ability to cast 2nd-level divine spells.
Domains: Law, Sun.
Patron Deity: Amaunator.
Special: You must own a holy symbol of Amaunator, either personally recovered from a ruined temple of that deity or given to you by an existing sunmaster.


Hit die

d8

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: You gain no new proficiency with weapons, armor, or shields.

Spellcasting: At each sunmaster level, you gain new spells per day, and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a sunmaster, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Sun Spells: You can prepare any Sun domain spell as if it were on your divine spell list. The spell uses a spell slot of a level equal to its level in the Sun domain list.

Glaring Eyes (Sp): Starting at 2nd level, your eyes glow with the brilliant orange color of the sun. You can produce a searing light effect from your eyes once per day (caster level equals your character level). Additionally, you can never be blinded or dazed by spells or effects with the light descriptor, or by natural light of any kind. You can use searing light twice per day at 5th level and three times per day at 8th level.

Resistance to Fire (Ex): Your link to the sun gives you increasing resistance to its fire. At 3rd level, you gain resistance to fire 5. Your fire resistance increases to 10 at 6th level and to 15 at 9th level.

Law Spells: Beginning at 4th level, you can prepare any Law domain spell as if it were on your divine spell list. The spell uses a spell slot of a level equal to its level in the Law domain list.

Planning Domain: At 7th level, you gain access to the Planning Domain and acquire its granted ability (see Player's Guide to Faerûn). On any given day, you can choose spells from the Planning Domain or from one of the domains you chose as a 1st-level cleric to fill your domain spell slots. You do not gain additional domain spells each day, only a broader choice of domain spells at each spell level.

Sunform (Sp): Upon reaching 10th level, you gain the ability to become an insubstantial ball of bright, glowing light the size of a Medium creature. This effect is identical to that of the gaseous form spell, except as follows. In sunform, you radiate daylight as the spell, gain a fly speed of 120 feet (perfect), and have immunity to fire, light, and air effects. In addition, you gain a melee touch attack that deals 6d6 points of fire damage. You can remain in sunform for up to 10 rounds. Sunform is the equivalent of an 8th-level spell and is usable once per day.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +0 +2 Sun spells +1 level of existing divine spellcasting class
2nd +1 +3 +0 +3 Glaring eyes 1/day +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Resistance to fire 5 +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 Law spells +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Glaring eyes 2/day +1 level of existing divine spellcasting class
6th +4 +5 +2 +5 Resistance to fire 10 +1 level of existing divine spellcasting class
7th +5 +5 +2 +5 Planning domain +1 level of existing divine spellcasting class
8th +6 +6 +2 +6 Glaring eyes 3/day +1 level of existing divine spellcasting class
9th +6 +6 +3 +6 Resistance to fire 15 +1 level of existing divine spellcasting class
10th +7 +7 +3 +7 Sunform +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Decipher Script INT yes no
Diplomacy CHA no no
Gather Information CHA no no
Knowledge (history) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Spellcraft INT yes no

Spells for Sunmaster