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Cavalier

(Sword and Fist: A Guidebook to Monks and Fighters variant, p. 12)

Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.

Requirements

Base Attack Bonus: +8

Alignment: Lawful

Skills: Handle Animal 4 ranks , Knowledge (nobility and royalty) 4 ranks , Ride 6 ranks

Feats: Spirited Charge , Weapon Focus (lance) , Weapon Focus (any sword) , Mounted Combat , Ride-By Attack

Equipment: Masterwork heavy armor and masterwork large shield.


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: The cavalier is proficient with all simple and martial weapons, all types of armor, and shields.

Knowledge (Nobility and Royalty): The cavalier gains this skill automatically at 1st level without having to purchase it with skill points.

Tall in the Saddle: The cavalier gains a bonus to his Ride skill check whenever he uses the Mounted Combat feat to negate a hit his mount takes in combat.

Deadly Charge: When mounted and using the charge action, you deal triple damage with a melee weapon (or quadruple damage with a lance), up to the number of times per day indicated. This ability supersedes the Spirited Charge feat.

Mounted Weapon Bonus: The cavalier gains a bonus to his attack roll when using the designated weapon while mounted.

Ride Bonus: The cavalier gains a competence bonus to Ride checks.

Burst of Speed: At 3rd level, the cavalier can urge his mount to greater than normal speeds. This ability doubles the distance of the mount's normal charge movement. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a Will save (DC 20) immediately after the conclusion of the additional charge; failure results in the mount taking 2d6 points of damage.

Full Mounted Attack: At 6th level, the mounted cavalier may attack as a standard action when his mount moves more than 5 feet (assuming an opponent exists to be attacked), rather than as a partial action.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Mounted weapon bonus lance +1, Ride bonus +2, tall in the saddle +1
2nd +2 +3 +0 +3 Deadly Charge 1/day, Mounted weapon bonus sword +1
3rd +3 +3 +1 +3 Burst of speed, Mounted weapon bonus lance +2, Tall in the saddle +2
4th +4 +4 +1 +4 Deadly Charge 2/day, mounted weapon bonus sword +2, Ride bonus +4
5th +5 +4 +1 +4 Mounted weapon bonus lance +3, tall in the saddle +3
6th +6 +5 +2 +5 Deadly Charge 3/day, full mounted attack, mounted weapon bonus sword +3
7th +7 +5 +2 +5 Mounted weapon bonus lance +4, Ride bonus +6, tall in the saddle +4
8th +8 +6 +2 +6 Deadly Charge 4/day, mounted weapon bonus sword +5
9th +9 +6 +3 +6 Mounted weapon bonus lance +5, Ride bonus +8, tall in the saddle +5
10th +10 +7 +3 +7 Deadly Charge +5

Class skills

Skill name Key ability Trained only Armor check penalty
Diplomacy CHA no no
Intimidate CHA no no
Knowledge (nobility and royalty) INT yes no
Profession WIS yes no
Ride DEX no no

Also appears in

  1. Complete Warrior

Spells for Cavalier