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Cavalier

(Complete Warrior variant, p. 19)

Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.

Requirements

Base Attack Bonus: +8

Alignment: Any lawful.

Skills: Handle Animal 4 ranks , Knowledge (nobility and royalty) 4 ranks , Ride 6 ranks

Feats: Spirited Charge , Weapon Focus (lance) , Mounted Combat , Ride-By Attack


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons, all types of armor, and shields.

Special Mount: A cavalier's class levels stack with any paladin levels the character might have for determining the characteristics of a paladin's mount.

Mounted Weapon Bonus (Ex): A cavalier gains a competence bonus on his attack roll when using the indicated weapon while mounted. For the lance, this bonus starts out at +1 at 1st level and increases by +1 every four levels thereafter. For the sword, this bonus starts out at +1 at 2nd level and increases by +1 every four levels thereafter.

Ride Bonus (Ex): A cavalier gains a competence bonus on Ride checks. This bonus starts out at +2 and improves to +4 at 4th level, +6 at 7th level, and +8 at 9th level.

Courtly Knowledge (Ex): A cavalier adds his class level to his Knowledge (nobility and royalty) checks as a competence bonus.

Deadly Charge (Ex): When mounted and using the charge action, a cavalier of 2nd level or higher may declare a "deadly charge" before making his attack roll (thus, a failed attack ruins the attempt). If he hits, he deals triple damage with a melee weapon (or quadruple damage with a lance). This ability does not stack with the benefit of the Spirited Charge feat.

Burst of Speed (Ex): At 3rd level and higher, a cavalier can urge his mount to greater than normal speed when charging. This ability doubles the maximum distance the mount can travel when making a charge, up to four times its speed. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a DC 20 Will save immediately after the conclusion of the charge; failure results in the mount taking 2d6 points of damage.

Full Mounted Attack (Ex): At 6th level and higher, a mounted cavalier can make a full attack when his mount moves more than 5 feet but no farther than a single move action would carry it. The cavalier cannot combine this full attack with a charge.

Unstoppable Charge (Ex): When making a deadly charge, a 10th-level cavalier deals quadruple damage with a melee weapon (or quintuple damage with a lance).

Multiclass Note: A paladin who becomes a cavalier may continue advancing as a paladin.

Advancement

Level* Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +2 Special mount, mounted weapon bonus (lance) +1, Ride bonus +2, courtly knowledge
2nd +2 +3 +0 +3 Deadly charge 1/day. mounted weapon bonus (sword) +1
3rd +3 +3 +1 +3 Burst of speed
4th +4 +4 +1 +4 Deadly charge 2/day, Ride bonus +4
5th +5 +4 +1 +4 Mounted weapon bonus (lance) +2
6th +6 +5 +2 +5 Deadly charge 3/day, full mounted attack, mounted weapon bonus (sword) +2
7th +7 +5 +2 +5 Ride bonus +6
8th +8 +6 +2 +6 Deadly charge 4/day
9th +9 +6 +3 +6 Mounted weapon bonus (lance) +3, Ride bonus +8
10th +10 +7 +3 +7 Unstoppable charge 5/day, mounted weapon bonus (sword) +3
*Special: Cavalier class levels stack with paladin levels for determining the characteristics of a paladin's mount.

Class skills

Skill name Key ability Trained only Armor check penalty
Diplomacy CHA no no
Handle Animal CHA yes no
Intimidate CHA no no
Knowledge (nobility and royalty) INT yes no
Profession WIS yes no
Ride DEX no no

Also appears in

  1. Sword and Fist: A Guidebook to Monks and Fighters

Spells for Cavalier