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Totemist

(Magic of Incarnum variant, p. 29)

You channel the soul energy of magical beasts to make your soulmelds and claim them as your totems to acquire a share in their power.

Hit die

d8

Starting gold

2d4x10

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: You are proficient with all simple weapons, with light armor, and with shields (except tower shields).

Meldshaping: A totemist's primary ability is shaping incarnum soulmelds, which are drawn from the totemist soulmeld list (page 58). You know and can shape any soulmeld from this list. Unlike the aligned forces of an incarnate's melds, your soulmelds channel the bestial spirits of nature.

The Difficulty Class for a saving throw against a totemist soulmeld is 10 + number of points of essentia invested in the soulmeld + your Constitution modifier. Your meldshaper level is equal to your totemist level.

A totemist can shape only a certain number of soulmelds per day. Your base daily allotment is given on Table 2—4: The Totemist. The maximum number of soulmelds that you can have shaped simultaneously is equal to your Constitution score minus 10 or the number of soulmelds on the table, whichever is lower. At 1st level, you can shape two soulmelds at a time (assuming you have a Constitution score of at least 12). As you advance in level, you can shape an increasing number of soulmelds.

At 1st level, you also gain access to your personal pool of essentia, which can be invested into your soulmelds to increase their power. Your essentia pool's size is shown on Table 2—4: The Totemist. Your character level, as noted on Table 2—1: Essentia Capacity, determines the maximum quantity of essentia that you can invest in any single soulmeld. As a swift action, you can reallocate your essentia investments in your soulmelds every round (see Essentia, page 50).

A totemist does not study or prepare soulmelds in advance, but must have a good night's rest and must meditate for 1 hour to shape his soulmelds for the day (see Shaping Soulmelds, page 49).

Essentia Capacity
Character Level Essentia Capacity
1st-5th 1
6th-11th 2
12th-17th 3
18th-20th 4

Chakra Binds: Beginning at 2nd level, you can bind your soulmelds to your chakras, granting you new powers based on the soulmeld and the chakra chosen. Binding a soulmeld to a chakra closes the body slot associated with that chakra (see Chakras, page 50), so that you cannot also benefit from a magic item worn on the body slot associated with that chakra.

The number of chakra binds that you can have active at any one time depends on your level (see the Chakra Binds column on Table 2—4: The Totemist). At 2nd level, you can bind a soulmeld to your totem chakra (see below). Beginning at 5th level, you can bind soulmelds to your crown, feet, or hands chakras. At 9th level, you can bind soulmelds to your arms, brow, or shoulders chakras. At 14th level, you can bind soulmelds to your throat or waist chakras. At 17th level, you can bind a soulmeld to your heart chakra. You never gain the ability to bind a soulmeld to your soul chakra.

For more information on chakra binds, see page 51.

Totem Chakra Bind: At 2nd level, you gain access to a unique chakra: the totem chakra. This chakra is not associated with any location on the body, but rather represents your connection to the wild soul energy of nature, embodied in the magical beasts of the world. When you bind a soulmeld to your totem chakra, you take on characteristics of the creature represented by the meld—usually involving a limited physical transformation. Since the totem chakra doesn't match a body location, binding a soulmeld to this chakra doesn't restrict your use of magic items that take up a body location.

Any soulmeld bound to your totem chakra has an essentia capacity 1 higher than the normal capacity for your soulmelds. For example, a 2nd-level totemist can invest up to 2 points of essentia in any soulmeld bound to his totem chakra bind (rather than the normal limit of 1 points of essentia). At 15th level, the capacity of any soulmeld bound to your totem chakra increases by an additional point (meaning that a 15th-level totemist could invest up to 5 points of essentia in that soulmeld).

At 6th level, the effective meldshaper level of a soulmeld you have bound to your totem chakra is equal to your actual meldshaper level +1. The primary effect of this benefit is to make that soulmeld harder to unshape.

At 11th level, you gain the ability to bind a single soulmeld to your totem chakra and to another chakra at the same time. You gain the special benefits of both chakra binds.

Wild Empathy (Ex): As the druid class ability; see page 35 of the Player's Handbook. You gain a +4 bonus on wild empathy checks made to inf uence the reactions of magical beasts of the same kind as the beast associated with the soulmeld bound to your totem chakra. Thus, if you have a basilisk mask bound to your totem chakra, you gain the bonus on checks made to influence basilisks.

Illiteracy: Like barbarians, totemists do not begin the game knowing how to read and write. You can spend 2 skill points to gain the ability to read and write all languages you are able to speak.

If you gain a level in any other class (except barbarian), you automatically gain literacy. A barbarian who gains a totemist level remains illiterate. Any other character who gains a totemist level does not lose the literacy he or she already had.

Totem's Protection (Ex): At 3rd level, you gain a +4 bonus on saving throws against the supernatural abilities of magical beasts.

Rebind Totem Soulmeld (Su): As your link to your totem chakra strengthens, you learn to shift the ties that bind your soulmelds. Starting at 8th level, once per day you can unbind a soulmeld from your totem chakra and bind a different meld to that chakra, as long as the new meld is one you already have shaped. This requires a full-round action and provokes attacks of opportunity.

You can use this ability one additional time for every four levels gained above 8th (2/day at 12th level, 3/day at 16th, and 4/day at 20th).

Totem Embodiment (Su): At 20th level, you gain the ability to temporarily link your body and soul to your totem chakra. This greatly enhances the power of essentia invested in soulmelds bound to that chakra. For the duration of this ability, your normal essentia capacity of any soulmeld bound to your totem chakra is doubled. Every point of essentia invested in a soulmeld bound to your totem chakra counts as 2 points of essentia.

Activating this ability is a free action that does not provoke attacks of opportunity. It can be used once per day and lasts for a number of minutes equal to your Constitution bonus (minimum 1).

Advancement

Level Bonus Fort Ref Will Special Soulmelds Essentia Chakra Binds
1st +0 +2 +2 +0 Wild empathy, illiteracy 2 1 0
2nd +1 +3 +3 +0 Totem chakra bind (+1 capacity) 3 2 1
3rd +2 +3 +3 +1 Totem's protection 3 2 1
4th +3 +4 +4 +1 4 3 1
5th +3 +4 +4 +1 Chakra binds (crown, feet, hands) 4 3 1
6th +4 +5 +5 +2 Totem chakra bind (+1 meldshaper level) 4 4 2
7th +5 +5 +5 +2 5 5 2
8th +6/+1 +6 +6 +2 Rebind totem soulmeld 1/day 5 5 2
9th +6/+1 +6 +6 +3 Chakra binds (arms, brow, shoulders) 5 6 2
10th +7/+2 +7 +7 +3 6 7 3
11th +8/+3 +7 +7 +3 Totem chakra bind (double bind) 6 8 3
12th +9/+4 +8 +8 +4 Rebind totem soulmeld 2/day 6 9 3
13th +9/+4 +8 +8 +4 7 10 3
14th +10/+5 +9 +9 +4 Chakra binds (throat, waist) 7 11 4
15th +11/+6/+1 +9 +9 +5 Totem chakra bind (+2 capacity) 7 12 4
16th +12/+7/+2 +10 +10 +5 Rebind totem soulmeld 3/day 8 13 4
17th +12/+7/+2 +10 +10 +5 Chakra bind (heart) 8 14 4
18th +13/+8/+3 +11 +11 +6 8 16 5
19th +14/+9/+4 +11 +11 +6 9 18 5
20th +15/+10/+5 +12 +12 +6 Totem embodiment, rebind totem soulmeld 4/day 9 20 5

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Handle Animal CHA yes no
Knowledge (arcana) INT yes no
Knowledge (nature) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Profession WIS yes no
Ride DEX no no
Spellcraft INT yes no
Spot WIS no no
Survival WIS no no
Swim STR no yes

Spells for Totemist