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Waverider

(Savage Species variant, p. 93)

The waverider and her companion animal defend their city with a vigor that exceeds either's individual powers.

Requirements

Base Attack Bonus: +5

Skills: Ride (an aquatic animal) 6 ranks

Feats: Mounted Archery , Combat Acrobat

Race: Fey, humanoid, monstrous humanoid, or outsider with the aquatic subtype.


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Waveriders are proficient with all simple and martial weapons, with all types of armor, and with shields.

Waverider Mount: A waverider can call a special aquatic mount to serve her. This may be a hippocampus (see sidebar), sea lion, shark, porpoise, elasmosaurus, or whale. This creature is stronger and more intelligent than others of its type. A waverider may have only one mount at a time. If the mount is slain, the waverider can call another one after a year and a day. See the Waverider Mount sidebar for more information.

Mounted Weapon Bonus (Ex): At each level, a waverider gains the indicated bonus on her attack roll with the designated weapon while mounted.

Trident Charge (Ex): A waverider can use a trident to deal double damage when used from the back of a charging mount. The Spirited Charge feat can be used to increase the damage multiple to triple normal.

Ride Bonus (Ex): At 2nd, 5th, 7th, and 9th level, a waverider gains the indicated bonus on Ride checks.

Breach (Ex): On reaching 3rd level, a mounted waverider can make a leaping charge to attack opponents out of the water. The mount makes a Jump check using its own ranks in the skill or the waverider's, whichever is better, to make a "running" high jump as part of a charge, with a maximum height distance of twice its length. If it contacts an opponent during the jump, the waverider gains the normal +2 bonus on her attack roll. At the end of the jump, waverider and mount are once again submerged and thus do not take the —2 penalty to Armor Class against opponents out of the water (those underwater are still able to take advantage of the waverider's being temporarily off balance). A waverider cannot use this ability in two consecutive rounds.

Sound (Ex): On reaching 4th level, a waverider can dive at high speed aspartofa charge when attacking opponents underwater. The mount makes a Jump check using its own ranks in the skill or the wave- rider's,
whichever is better, to make a "running" long jump as part of a charge, with a maximum distance of six times its length. If it contacts an opponent during the dive, the waverider gains a +4 bonus on her attack roll and increases the damage multiplier with her mounted weapon one more step (double to triple, triple to quadruple) but takes a —4 penalty to Armor Class for the next round. A waverider cannot use this ability in two consecutive rounds.

Improved Mounted Archery (Ex): At 5th level, a waverider is better able to use a crossbow, harpoon, javelin, tri- dent, or shortspear while mounted. When making ranged attacks with any of these weapons while mounted, she takes only a —1 penalty on ranged attacks if the mount is making a double move, and —2 if the mount is running.

Full Mounted Attack (Ex): At 6th level, a waverider may attack as a standard action when its mount moves more than 5 feet rather than as a partial action.

Skim (Ex): On reaching 7th level, a mounted waverider can make more effective charges against opponents out of the water, skimming over the surface like a flying fish. The mount makes a Jump check using its own ranks in the skill or the waverider's, whichever is better, to make a "running" long jump as part of a charge, with a maximum distance of four times its length, and a "running" high jump with a max- imum vertical distance of twice its length. (Use the same roll to determine both height and length.) If it contacts an opponent during the jump, the waverider gains the normal +2 bonus on its attack roll. At the end of the jump, waverider and mount are once again submerged and thus do not take the —2 penalty to Armor Class against opponents out of the water (those underwater are still able to take advantage of the waverider's being temporarily off balance). A waverider cannot use this ability in two consecutive rounds.

Superior Mounted Archery (Ex): At 8th level, a waverider takes no penalties when making ranged attacks with a crossbow, harpoon, javelin, trident, or shortspear while mounted.

Wavedancing (Ex): On reaching 9th level, a mounted waverider can maneuver very effectively out of the water. Rider and mount can move up to four times the mount's swim speed out of water and can make charges, including Ride-By Attacks if the waverider has this feat (normal charge rules apply). In addition, she can now use her breach, sound, and skim abilities in consecutive rounds.

Call of the Deeps (Su): At 10th level, a waverider can summon one or more water elementals once per day, as with a planar ally spell.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Waverider mount, mounted weapon bonus +1 (trident), trident charge
2nd +2 +3 +0 +3 Mounted weapon bonus +1 (javelin/harpoon), Ride bonus +2
3rd +3 +3 +1 +3 Breach, mounted weapon bonus +2 (trident)
4th +4 +4 +1 +4 Sound, mounted weapon bonus +2 (javelin/harpoon)
5th +5 +4 +1 +4 Improved mounted archery, mounted weapon bonus +3 (trident), Ride bonus +4
6th +6 +5 +2 +5 Full mounted attack, mounted weapon bonus +3 (javelin/harpoon)
7th +7 +5 +2 +5 Skim, mounted weapon bonus +4 (trident), Ride bonus +6
8th +8 +6 +2 +6 Superior mounted archery, mounted weapon bonus +4 (javelin/harpoon)
9th +9 +6 +3 +6 Wavedancing, mounted weapon bonus +5, Ride bonus +8
10th +10 +7 +3 +7 Waverider mount, mounted weapon bonus +1 (trident), trident charge

Class skills

Skill name Key ability Trained only Armor check penalty
Diplomacy CHA no no
Handle Animal CHA yes no
Intimidate CHA no no
Jump STR no yes
Profession WIS yes no
Ride DEX no no

Spells for Waverider