Dream Scion

( Secrets of Sarlona, p. 116)


Your knowledge and study allows you to tap into an otherworldly source of mystical energy — the dreamspace.


Knowledge (arcana) 3 ranks, Knowledge (the planes) 3 ranks, Knowledge (psionics) 3 ranks,

Required for

Dream of Contact (SoS) , Dream of Insight (SoS) , Dream of Strength (SoS) , Dream of the Moment (SoS) , Dream of Instinct (SoS) , Dream of Perception (SoS) ,


By tapping into the latent essence of dreams that saturates all Eberron, you are able to draw power from the otherworldly dreamspace (see page 18).

As a full-round action, you enter a dreamtouched state—a condition of conscious dreaming that focuses the world around you even as it reveals your own inner self. You can enter a dreamtouched state once per day for every six character levels you have.

While in a dreamtouched state, you gain a +2 bonus to your Intelligence, Wisdom, and Charisma scores. This grants you the usual benefits to skill checks based on those abilities and on other uses of your Intelli­gence, Wisdom, and Charisma modifiers. Spellcast­ers and manifesters in a dreamtouched state do not gain any additional spells or power points, but they increase the save DCs for those spells and powers. Your increase in Intelligence does not grant you any additional skill points. Each dreamtouched state lasts for a number of rounds equal to 3 + your (newly improved) Wisdom
modifier. If you are in the last round of a dreamtouched state, you can opt to continuously extend that state into another dreamtouched state (a swift action) as long as you have uses left for the day.

In addition to the above effects, characters who have the Dream Scion feat are immune to the dreamshaping effects of the hanbalani (see page 48).Special

Characters normally unable to dream (including kalashtar, elves, and warforged) can take this feat in order to tap into the latent power of the dreamspace. Such characters do not gain the ability to dream
or the ability or need to sleep as a result. However, taking this feat makes such characters susceptible to spells and effects not normally effective on characters who do not dream, including nightmare.

A character must have slept for a minimum of 4 hours in the previous 24 hours to put himself or herself into a dreamtouched state. Characters who do not sleep (such as elves and warforged) must have spent a minimum of 4 hours in uninterrupted rest or meditation. Time spent in sleep or rest to prepare for a dreamtouched state also counts as normal toward heal­ ing, regaining spells and powers, and other effects that require rest.

Characters who are fatigued or exhausted cannot enter a dreamtouched state.