Slime Hurl(Champions of Ruin)
Level: Initiate of ghaunadaur 5,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Three globs of green slime
Saving Throw: None
Spell Resistance: No
You conjure and hurl three roughly spherical globs of dark green slime.
You must succeed on a ranged touch attack to strike a target with a slime glob (roll separately for each glob, using your best ranged attack bonus).
Any creature struck by a glob is coated in a patch of green slime (see Dungeon Master's Guide page 76) and begins to experience its effects immediately.
You can hit a creature with multiple globs, each of which must be dealt with separately.
The conjured green slime does not disappear automatically and must be destroyed in the normal way.