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Divine Storm

(Defenders of the Faith: A Guidebook to Clerics and Paladins)

Evocation
Level: Cleric 4,
Components: V, S, DF,
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Whirling disk of weapons, up to 30-ft. radius
Duration: Concentration
Saving Throw: Reflex negates (see text)
Spell Resistance: Yes

You create a spinning disk of weapons, of the type favored by your deity.
These weapons whirl around a central point, creating an
immobile circular barrier.
Any creature passing through the divine storm takes 1d6 points of damage, plus an additional 2 points per caster level (maximum +20).
You choose the plane of rotation of the weapons: horizontal, vertical, or slanted.
Creatures within the divine storm when it is invoked can dodge out of the way and take no damage if they make a successful Reflex save.
Once the divine storm is in place, any creature entering or passing through the disk automatically takes damage.
A divine storm serves as one-half cover (+4 AC) for anyone beyond it.
Divine Focus: A tiny replica of the deity's weapon on a silver chain.