Repair Light Damage(Eberron Campaign Setting, p. 114)
Level: Sorcerer 1, Wizard 1, Artificer 1, Warforged 1,
Components: V, S,
Casting Time: 1 Standard action
Target: Construct touched
Saving Throw: None
Spell Resistance: No
When laying your hands upon a construct that has at least 1 hit point remaining, or a living construct with —9 or more hit points, you transmute its structure to repair damage it has taken. The spell repairs 1d8 points of damage + 1 point per caster level (maximum +5).