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Undead Bane Weapon

(Ghostwalk)

Transmutation
Level: Paladin 3, Cleric 4, Ghost 3,
Components: V, S, DF,
Casting Time: 1 action
Range: Touch
Target: Weapon touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You give a weapon the undead bane property in addition to any other properties it has.
Against undead, your weapon's enhancement bonus (if any) is 2 higher than normal and it deals an extra 2d6 points of damage.
The spell has no effect if cast upon a weapon that already has the undead bane property.
At caster level 9th (paladin level 18th) and higher, the weapon gains a +1 enhancement bonus if it is not already a magic weapon.
Alternatively, you can affect up to 50 arrows, bolts, or bullets.
The projectiles must be of the same type, and they have to be together, such as in the same quiver.
Projectiles (but not thrown weapons) lose their undead bane property after they have been fired.
The weapon is considered blessed, which means it has special effects on certain creatures.
Any weapon affected by this spell glows with a serene gray radiance that sheds as much light as a candle.
This spell originally appeared in Magic of Faerûn.

Also appears in

  1. Magic of Faerun
  2. Spell Compendium
  3. Libris Mortis: The Book of the Dead
  4. Player's Guide to Faerûn