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Spells in Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Adrenaline Surge Transmutation MW 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 action
Animal Reduction Transmutation MW 1 hour/level Touch V, S, 1 action
Animal Trick Transmutation MW Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 action
Awaken, Mass Transmutation MW Instantaneous Medium (100 ft. + 10 ft./level) V, S, AF, XP, One day
Beget Bogun Conjuration MW Instantaneous Touch V, S, M, XP, 1 action
Big Sky Enchantment MW 1 round/level 30 ft. V, S, DF, 1 action
Blight Necromancy MW Instantaneous See text V, S, DF, 1 action
Bloodhound Divination MW 1 hour/level Personal V, S, 1 action
Body of the Sun Transmutation MW 1 round/level 5 ft. V, S, DF, 1 action
Bottle of Smoke Conjuration MW 1 hour/level Touch V, S, AF, 10 minutes
Briar Web Transmutation MW 1 minute/level Medium (100 ft. + 10 ft./level) V, S, DF, 1 action
Call Lightning, Greater Evocation MW 10 minutes/level Long (400 ft. + 40 ft./level) V, S, 10 minutes, +1 action per bolt called
Calm, Mass Enchantment MW 1 minute/level Close (25 ft. + 5 ft./2 levels) V, S, 1 action
Camouflage Transmutation MW 10 minutes/level Personal V, S, M, 1 action
Cloak of the Sea Transmutation MW 1 hour/level (D) Touch V, S, DF, 1 action
Cloudwalkers Transmutation MW 1 hour/level (D) Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 action
Contagious Touch Necromancy MW 1 round/level Personal V, S, 1 action
Countermoon Abjuration MW 12 hours Close (25 ft. + S ft./2 levels) V, S, AF, 1 action
Creeping Cold Transmutation MW 3 rounds Close (25 ft. + 5 ft./2 levels) V, S, AF, 1 action
Creeping Cold, Greater Transmutation MW See text