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Spells in Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Miasma Evocation MW 5 rounds/level Medium (100 ft. + 10 ft./level) V, S, DF, 1 action
Might of the Oak Transmutation MW 10 minutes/level Touch V, S, DF, 1 action
Nature's Avatar Evocation MW 1 minute/level Touch V, S, DF, 1 action
Nature's Favor Evocation MW 5 rounds/level Touch V, S, DF, 1 action
Persistence of the Waves Transmutation MW 10 minutes/level Touch V, S, DF, 1 action
Power Sight Divination MW Close (25 ft. + 5ft./2 levels) V, S, 1 action
Protection from All Elements Abjuration MW 10 minutes/level or until discharged Touch V, S, DF, 1 action
Regenerate Circle Conjuration MW None None None
Regenerate Critical Wounds Conjuration MW None None None
Regenerate Light Wounds Conjuration MW 10 rounds + 1 round/level Touch V, S, 1 action
Regenerate Moderate Wounds Conjuration MW None None None
Regenerate Ring Conjuration MW 10 rounds + 1 round/two levels 20 ft. V, S, 1 action
Regenerate Serious Wounds Conjuration MW None None None
Sandblast Evocation MW Instantaneous 10 ft. V, S, DF, 1 action
Scarecrow Necromancy MW 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, 1 action
Slime Wave Conjuration MW 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, M, 1 action
Speak With Anything Divination MW 1 minute/level Personal V, S, 10 minutes
Speed of the Wind Transmutation MW 10 minutes/level Touch V, S, 1 action
Standing Wave Transmutation MW 10 minutes/level Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 action
Thunderswarm Evocation MW Instantaneous Long (400 ft. + 40 ft./level) V, S, 1 action