Continual Flame

(Player's Handbook v.3.5, p. 213)

Evocation [Light]
Level: Sorcerer 2, Wizard 2, Warmage 2, Hunter of the Dead 2, Sha'ir 2, Cleric 3, Adept 3,
Components: V, S, M,
Casting Time: 1 standard action
Range: Touch
Effect: Magical, heatless flame
Target: Object touched
Duration: Permanent
Saving Throw: None
Spell Resistance: No

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.