Summon Monster V
(Player's Handbook v.3.5, p. 286)Conjuration (Summoning) [see text for summon monster I]
Level: Bard 5, Cleric 5, Sorcerer 5, Wizard 5, Nar Demonbinder 5, Wu Jen 5, Sha'ir 5, Celestia 5, Abyss 5, Arborea 5, Baator 5, Summoner 5,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
Special
When casting Summon Monster V as a Abyss Domain spell, only Chaotic Evil creatures may be summoned.
When casting Summon Monster V as a Arborea Domain spell, only Chaotic Good creatures may be summoned.
When casting Summon Monster V as a Baator Domain spell, only Lawful Evil creatures may be summoned.
When casting Summon Monster V as a Celestia Domain spell, only Lawful Good creatures may be summoned.
5TH LEVEL
Monster | Alignement |
---|---|
Archon, hound | LG |
Celestial brown bear | LG |
Celestial giant stag beetle | NG |
Celestial sea cat 1 | NG |
Celestial griffon | CG |
Elemental, Medium (any) | N |
Achaierai | LE |
Devil, bearded | LE |
Fiendish deinonychus | LE |
Fiendish dire ape | LE |
Fiendish dire boar | NE |
Fiendish shark, Huge | NE |
Fiendish monstrous scorpion, Large | NE |
Shadow mastiff | NE |
Fiendish dire wolverine | CE |
Fiendish giant crocodile | CE |
Fiendish tiger | CE |
1 may be summoned only into an aquatic or watery environment |