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Spells in Conjuration

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Regenerate Conjuration PH Instantaneous Touch V, S, DF, 3 full rounds
Regenerate Circle Conjuration MW None None None
Regenerate Critical Wounds Conjuration MW None None None
Regenerate Light Wounds Conjuration MW 10 rounds + 1 round/level Touch V, S, 1 action
Regenerate Moderate Wounds Conjuration MW None None None
Regenerate Ring Conjuration MW 10 rounds + 1 round/two levels 20 ft. V, S, 1 action
Regenerate Serious Wounds Conjuration MW None None None
Regroup Conjuration PH2 Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Rejuvenating Light Conjuration CC 1 minute/level (D) Touch V, S, DF, 1 standard action
Rejuvenation Cocoon Conjuration CD 2 rounds Touch V, S, M, 1 standard action
Rejuvenation Cocoon Conjuration Sc_ 2 rounds Touch V, S, M, 1 standard action
Remedy Moderate Wounds Conjuration Mag 10 rounds +1 round/2 levels Touch V, S, 1 action
Remove Addiction Conjuration BE Instantaneous Touch V, S, 1 standard action
Remove Blindness/deafness Conjuration PH Instantaneous Touch V, S, 1 standard action
Remove Disease Conjuration PH Instantaneous Touch V, S, 1 standard action
Remove Nausea Conjuration BE Instantaneous Touch V, DF, 1 standard action
Remove Paralysis Conjuration PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Renewal Pact Conjuration CD Permanent until triggered Touch V, S, DF, XP, 10 minutes
Renewal Pact Conjuration Sc_ Permanent until triggered Touch V, S, M, DF, 10 minutes
Resinous Tar Conjuration CM 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action