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Spells in Conjuration

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Create Trap Conjuration RDr 12 hours Medium (100 ft. + 10 ft./level) V, S, M, 1 full round
Create Water Conjuration PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Creeping Doom Conjuration PH 1 min./level Close (25 ft. + 5 ft./2 levels)/100 ft.; see text V, S, 1 round
Cry of Ysgard Conjuration BE Instantaneous; see text Close (25 ft. + 5 ft./2 levels) V, Sacrifice 1 round
Cure Critical Wounds Conjuration PH
Cure Critical Wounds, Mass Conjuration PH
Cure Light Wounds Conjuration PH Instantaneous Touch V, S, 1 standard action
Cure Light Wounds, Mass Conjuration PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Cure Minor Wounds Conjuration PH
Cure Moderate Wounds Conjuration PH
Cure Moderate Wounds, Mass Conjuration PH
Cure Serious Wounds Conjuration PH
Cure Serious Wounds, Mass Conjuration PH
Daltim's Fiery Tentacles Conjuration ShS None None None
Darts of Life Conjuration CC 1 minute/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Deadfall Conjuration Sc_ Instantaneous; see text Long (400 ft. + 40 ft./level) V, S, 1 standard action
Deadly Lahar Conjuration CM Instantaneous 60 ft. V, S, 1 standard action
Death by Thorns Conjuration BV Instantaneous Touch V, S, Corrupt, 1 action
Death Hail Conjuration Fr 1 round/level Medium (100 ft. + 10 ft./level) V, S, DF, 1 round
Decastave Conjuration Una 1 round/level (D) 0 ft. V, S, M, 1 standard action