Darkbolt(Spell Compendium, p. 58)
Level: Darkness 5,
Components: V, S,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One ray/2 levels (maximum seven rays)
Duration: Instantaneous; see text
Saving Throw: Will partial
Spell Resistance: Yes
With a quick invocation to your deity, you call forth a nimbus of jet-black night. This terrible radiance, laced with the will of your deity, allows you to shoot black bolts of power.
You unleash beams of darkness from your open palm. You must succeed on a ranged touch attack to strike your target. You can hurl one bolt for every two caster levels you have (maximum seven bolts). You can hurl all the bolts at once, or you can hurl one bolt per round as a free action, starting in the round when you cast the spell. You do no have to jurl a bolt in every round, but if you don't hurl the bolt you were entitled to in a round, it is lost. If you hurl all the bolts at once, al your targets must be within 60 feet of each other.
A darkbolt deals 2d8 points of damage to a living creature, and the creature is dazed for 1 round unless it makes a Will save (a creature struck by multiple bolts during the same round is dazed for a maximum of 1 round, no matter how many times it fails its save). An undead creature takes no damage bu is dazed if it fails its save.