Inaccurate?

False Gravity

(Spell Compendium, p. 87)

Transmutation
Level: Sorcerer 3, Wizard 3,
Components: V, S, M,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You clatter the magnets in your hand and set your foot on the wall. Your second step carries you onto the wall, and you can walk up it with ease.

The subject of this spell can travel on any solid surface as though that surface possessed its own gravity. For example, the subject could walk or even run up a wall as though the wall were a perfectly level floor. The subject can switch "down" as often as it likes during the spell's duration, though only once per round, as a free action. Unattended objects fall, as normal.

The subject of false gravity can fly by choosing a solid surface and letting itself fall through the air toward it. A character "flying" in this fashion moves at 30 feet per round and can make one turn, in any direction, once per round by redefining its personal gravity. A creature falling in this fashion loses all "downward momentum when it changes its gravity.

Material Component: A pair of magnets.

Also appears in

  1. Planar Handbook