Inaccurate?

Spymaster

(Complete Adventurer variant, p. 76)

Spymasters do their work quietly and in private, and they often have a cover identity.

Requirements

Skills: Bluff 8 ranks , Diplomacy 4 ranks , Disguise 8 ranks , Forgery 4 ranks , Gather Information 4 ranks , Sense Motive 4 ranks

Feats: Skill Focus (bluff)


Hit die

d6

Skill points

8 + Int

Class Features

Weapon and Armor Proficiency: Spymasters are proficient with all simple and martial weapons and with light and medium armor.

Cover Identity (Ex): A spymaster has one specific cover identity (such as ?Murek, the tailor from Sumberton?). While operating in that identity, she gains a +4 circumstance bonus on Disguise checks and a +2 circumstance bonus on Bluff and Gather Information checks. A spymaster can add an additional cover identity to her repertoire at 4th level and another at 7th level. Should a spymaster wish to ?retire? a cover identity and develop a new one, she must spend one week rigorously practicing subtle vocal intonations and body language before she earns the bonuses. Cover identities do not in themselves provide the spymaster with additional skills, proficiencies, or class features that others might expect of the professions pretended. Thus, a spymaster must be careful to choose identities that can withstand ordinary scrutiny.

Undetectable Alignment (Ex): The web of different identities and agendas inside a spymaster?s mind makes it impossible for others to detect her alignment by means of any form of divination. This ability functions like an undetectable alignment spell, except that it is always active.

Quick Change (Ex): By 2nd level, a spymaster has become adept at quickly switching from one identity to another. She now can don a disguise in one-tenth the normal time (1d3 minutes) and don or remove armor in one-half the normal time.

Scrying Defense (Ex): Starting at 2nd level, a spymaster adds her class level to Will saves against divination (scrying) spells, as well as to Spot checks made to notice the sensors created by such spells.

Magic Aura (Sp): At 3rd level, a spymaster gains the ability to use Nystul?s magic aura at will with a caster level equal to her class level. Most spymasters use this ability to shield their own magic items from detection.

Sneak Attack (Ex): Beginning at 3rd level, a spymaster deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 6th level. See the rogue class feature, page 50 of the Player?s Handbook. If a spymaster gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.

Slippery Mind (Ex): Starting at 4th level, a spymaster has a second chance to wriggle free from any enchantment spells and effects. See the rogue class feature, page 51 of the Player?s Handbook.

Dispel Scrying (Su): At 5th level and higher, a spymaster can dispel a scrying sensor as if casting a targeted greater dispel magic. Her caster level is equal to her class level + 10. She can use this ability a number of times per day equal to 3 + her Intelligence modifier.

Deep Cover (Ex): At 7th level, a spymaster becomes able to quiet her mind and completely immerse herself in her cover identity. While she operates under deep cover, divination spells detect only information appropriate to her cover identity; they reveal nothing relating to her spymaster pers

Advancement

Level BAB Fort Ref Will Special
1st +0 +0 +2 +0 Cover identity, undetectable alignment
2nd +1 +0 +3 +0 Quick change, scrying defense
3rd +2 +1 +3 +1 Magic aura, sneak attack +1d6
4th +3 +1 +4 +1 Cover identity, slippery mind
5th +3 +1 +4 +1 Dispel scrying
6th +4 +2 +5 +2 Sneak attack +2d6
7th +5 +2 +5 +2 Cover identity, deep cover

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Decipher Script INT yes no
Diplomacy CHA no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Forgery INT no no
Gather Information CHA no no
Hide DEX no yes
Intimidate CHA no no
Jump STR no yes
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nobility and royalty) INT yes no
Listen WIS no no
Move Silently DEX no yes
Open Lock DEX yes no
Search INT no no
Sense Motive WIS no no
Sleight of Hand DEX yes yes
Speak Language None yes no
Spot WIS no no
Swim STR no yes
Tumble DEX yes yes
Use Magic Device CHA yes no
Use Rope DEX no no

Also appears in

  1. Song and Silence: A Guidebook to Bards and Rogues

Spells for Spymaster