Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Hallucinatory Terrain Illusion PH 2 hours/level (D) Long (400 ft. + 40 ft./level) V, S, M, 10 minutes
Halo of Sand Abjuration Sa 10 min./level Personal V, S, DF, 1 standard action
Halt Transmutation PH2 1 round Close (25 ft. + 5 ft./2 levels) V, 1 immediate action
Halt Deathless Necromancy ECS 1 round/level Medium (100 ft. + 10 ft./level) V, S, DF, 1 standard action
Halt Undead Necromancy PH 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Hamatula Barbs Transmutation PlH 10 min./level Touch V, S, M, DF, 1 standard action
Hamatula Barbs Transmutation Sc_ 10 minutes/level Touch V, S, M, 1 standard action
Hammer of Righteousness Evocation BE Instantaneous Medium (100 ft. + 10 ft./level) V, S, Sacrifice 1 standard action
Hamstring Attack Tiger Claw ToB 1 minute Melee attack 1 standard action
Hand of Death Shadow Hand ToB 1d3 rounds Touch 1 standard action
Hand of Divinity Evocation Mag 1 minute/level Touch V, S, DF, None
Hand of Divinity Evocation Sc_ 1 minute/level Touch V, S, DF, 1 minute
Hand of the Faithful Abjuration Sc_ 1 hour/level 10 ft. V, S, DF, 1 minute
Hand of Torm Abjuration Mag 1 hour/level 10 ft. V, S, DF, 1 minute
Handfang Necromancy LD 1 round/level Touch V, S, 1 action
Handfang Necromancy Rac 1 round/level Touch V, S, 1 action
Handfang Transmutation SK 1 round/level Personal V, S, 1 standard action
Handfire Evocation Mag Instantaneous Touch V, S, 1 action
Handfire Evocation PG Instantaneous Touch V, S, 1 standard action
Hardening Transmutation DD Permanent Touch V, S, 1 action