Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Haste, Swift Transmutation Sc_ 1d4 rounds Personal V, 1 swift action
Hatchling's Flame Desert Wind ToB Instantaneous 30 ft. 1 standard action
Haunt Shift Necromancy LM Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Haunting Tune Enchantment Mag 10 minutes/level Medium (100 ft. + 10 ft./level) V, S, 1 full round
Haunting Tune Enchantment Sc_ 10 minutes/level Medium (100 ft. + 10 ft./level) V, S, 1 round
Hawkeye Transmutation CAd 10 minutes/level (D) Personal V, 1 standard action
Hawkeye Transmutation CD 10 min./level Personal V, 1 standard action
Hawkeye Transmutation MW 10 minutes/level Personal V, 1 action
Hawkeye Transmutation Sc_ 10 minutes/level (D) Personal V, 1 standard action
Haze of Smoldering Stone Evocation DM Instantaneous 60 ft. V, S, 1 standard action
Heal Conjuration PH Instantaneous Touch V, S, 1 standard action
Heal Animal Companion Conjuration Sc_ Instantaneous Touch V, S, 1 standard action
Heal Mount Conjuration PH Instantaneous Touch V, S, 1 standard action
Heal, Mass Conjuration PH Close (25 ft. + 5 ft./2 levels)
Healer's Vision Divination CS 1 round/level (D) Personal V, S, 1 standard action
Healing Circle Conjuration CC 1 minute/level or until discharged Personal V, S, 1 standard action
Healing Lorecall Divination CAd 1 minute/level Personal V, S, M, 1 standard action
Healing Lorecall Divination Sc_ 10 minutes/level Personal V, S, M, 1 standard action
Healing Spirit Conjuration PH2 1 round/2 levels Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Healing Sting Necromancy Mag Instantaneous Touch V, S, M, 1 action