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Infernal Wound

(Planar Handbook)

Transmutation [Evil]
Level: Cleric 4, Sorcerer 4, Wizard 4,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

The infernal wound spell makes a weapon inflict persistent wounds similar to those made by bearded devils and horned devils.
A creature injured by a weapon with infernal wound cast upon it loses 2 additional hit points each round for the remaining duration of the spell.
The continuing hit point loss can be stopped by a Heal check (DC 10 + spell level + caster's ability modifier), a cure spell, or a heal spell.

Also appears in

  1. Spell Compendium