Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Entropic Shield Abjuration PH 1 min./level (D) Personal V, S, 1 standard action
Erase Transmutation PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Ethereal Jaunt Transmutation PH 1 round/level (D) Personal V, S, 1 standard action
Etherealness Transmutation PH 1 min./level (D) Touch; see text
Evard's Black Tentacles Conjuration PH 1 round/level (D) Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Expeditious Retreat Transmutation PH 1 min./level (D) Personal V, S, 1 standard action
Explosive Runes Abjuration PH Permanent until discharged (D) Touch V, S, 1 standard action
Eyebite Necromancy PH 1 round per three levels; see text Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Fabricate Transmutation PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, M, See text
Faerie Fire Evocation PH 1 min./level (D) Long (400 ft. + 40 ft./level) V, S, DF, 1 standard action
False Life Necromancy PH 1 hour/level or until discharged; see text Personal V, S, M, 1 standard action
False Vision Illusion PH 1 hour/level (D) Touch V, S, M, 1 standard action
Fear Necromancy PH 1 round/level or 1 round; see text 30 ft. V, S, M, 1 standard action
Feather Fall Transmutation PH Until landing or 1 round/level Close (25 ft. + 5 ft./2 levels) V, 1 free action
Feeblemind Enchantment PH Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Find the Path Divination PH 10 min./level Personal or touch V, S, AF, 3 rounds
Find Traps Divination PH 1 min./level Personal V, S, 1 standard action
Finger of Death Necromancy PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Fire Seeds Conjuration PH 10 min./level or until used Touch V, S, M, 1 standard action
Fire Shield Evocation PH 1 round/level (D) Personal V, S, M, DF, 1 standard action