Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Detect Undead Divination PH Concentration, up to 1 minute/level (D) 60 ft. V, S, M, DF, 1 standard action
Dictum Evocation PH Instantaneous 40 ft. V, 1 standard action
Dimension Door Conjuration PH Instantaneous Long (400 ft. + 40 ft./level) V, 1 standard action
Dimensional Anchor Abjuration PH 1 min./level Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Dimensional Lock Abjuration PH One day/level Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Diminish Plants Transmutation PH Instantaneous See text V, S, DF, 1 standard action
Discern Lies Divination PH Concentration, up to 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action
Discern Location Divination PH Instantaneous Unlimited V, S, DF, 10 minutes
Disguise Self Illusion PH 10 min./level (D) Personal V, S, 1 standard action
Disintegrate Transmutation PH Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, DF, 1 standard action
Dismissal Abjuration PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action
Dispel Chaos Abjuration PH
Dispel Evil Abjuration PH 1 round/level or until discharged, whichever comes first Touch V, S, DF, 1 standard action
Dispel Good Abjuration PH
Dispel Law Abjuration PH
Dispel Magic Abjuration PH Instantaneous Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Dispel Magic, Greater Abjuration PH
Displacement Illusion PH 1 round/level (D) Touch V, M, 1 standard action
Disrupt Undead Necromancy PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Disrupting Weapon Transmutation PH 1 round/level Touch V, S, 1 standard action