Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Halt Undead Necromancy PH 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Harm Necromancy PH Instantaneous Touch V, S, 1 standard action
Haste Transmutation PH 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Heal Conjuration PH Instantaneous Touch V, S, 1 standard action
Heal Mount Conjuration PH Instantaneous Touch V, S, 1 standard action
Heal, Mass Conjuration PH Close (25 ft. + 5 ft./2 levels)
Heat Metal Transmutation PH 7 rounds Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action
Helping Hand Evocation PH 1 hour/level 5 miles V, S, DF, 1 standard action
Heroes' Feast Conjuration PH 1 hour plus 12 hours; see text Close (25 ft. + 5 ft./2 levels) V, S, DF, 10 minutes
Heroism Enchantment PH 10 min./level Touch V, S, 1 standard action
Heroism, Greater Enchantment PH 1 min./level Touch V, S, 1 standard action
Hide from Animals Abjuration PH 10 min./level (D) Touch S, DF, 1 standard action
Hide from Undead Abjuration PH 10 min./level (D) Touch V, S, DF, 1 standard action
Hold Animal Enchantment PH V, S,
Hold Monster Enchantment PH V, S, M, DF,
Hold Monster, Mass Enchantment PH
Hold Person Enchantment PH 1 round/level (D); see text Medium (100 ft. + 10 ft./level) V, S, AF, DF, 1 standard action
Hold Person, Mass Enchantment PH
Hold Portal Abjuration PH 1 min./level (D) Medium (100 ft. + 10 ft./level) V, 1 standard action
Holy Aura Abjuration PH 1 round/level (D) 20 ft. V, S, AF, 1 standard action