Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Holy Smite Evocation PH Instantaneous (1 round); see text Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Holy Sword Evocation PH 1 round/level Touch V, S, 1 standard action
Holy Word Evocation PH Instantaneous 40 ft. V, 1 standard action
Horrid Wilting Necromancy PH Instantaneous Long (400 ft. + 40 ft./level) V, S, M, DF, 1 standard action
Hypnotic Pattern Illusion PH Concentration + 2 rounds Medium (100 ft. + 10 ft./level) V, S, M, See text 1 standard action
Hypnotism Enchantment PH 2d4 rounds (D) Close (25 ft. + 5 ft./2 levels) V, S, 1 round
Ice Storm Evocation PH 1 full round Long (400 ft. + 40 ft./level) V, S, M, DF, 1 standard action
Identify Divination PH Instantaneous Touch V, S, M, DF, 1 hour
Illusory Script Illusion PH One day/level (D) Touch V, S, M, 1 minute or longer; see text
Illusory Wall Illusion PH Permanent Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Imbue With Spell Ability Evocation PH Permanent until discharged (D) Touch V, S, DF, 10 minutes
Implosion Evocation PH Concentration (up to 4 rounds) Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Imprisonment Abjuration PH Instantaneous Touch V, S, 1 standard action
Incendiary Cloud Conjuration PH 1 round/level Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Inflict Critical Wounds Necromancy PH
Inflict Critical Wounds, Mass Necromancy PH
Inflict Light Wounds Necromancy PH Instantaneous Touch V, S, 1 standard action
Inflict Light Wounds, Mass Necromancy PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Inflict Minor Wounds Necromancy PH
Inflict Moderate Wounds Necromancy PH