Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Leomund's Trap Illusion PH Permanent (D) Touch V, S, M, 1 standard action
Levitate Transmutation PH 1 min./level (D) Personal or close (25 ft. + 5 ft./2 levels) V, S, AF, 1 standard action
Light Evocation PH 10 min./level (D) Touch V, M, DF, 1 standard action
Lightning Bolt Evocation PH Instantaneous 120 ft. V, S, M, 1 standard action
Limited Wish Universal PH See text See text V, S, XP, 1 standard action
Liveoak Transmutation PH One day/level (D) Touch V, S, 10 minutes
Locate Creature Divination PH 10 min./level V, S, M,
Locate Object Divination PH 1 min./level Long (400 ft. + 40 ft./level) V, S, AF, DF, 1 standard action
Longstrider Transmutation PH 1 hour/level (D) Personal V, S, M, 1 standard action
Lullaby Enchantment PH Concentration + 1 round/level (D) Medium(100 ft. + 10 ft./level) V, S, 1 standard action
Mage Armor Conjuration PH 1 hour/level (D) Touch V, S, AF, 1 standard action
Mage Hand Transmutation PH Concentration Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Magic Circle Against Chaos Abjuration PH
Magic Circle Against Evil Abjuration PH 10 min./level Touch V, S, M, DF, 1 standard action
Magic Circle Against Good Abjuration PH
Magic Circle Against Law Abjuration PH
Magic Fang Transmutation PH 1 min./level Touch V, S, DF, 1 standard action
Magic Fang, Greater Transmutation PH 1 hour/level Close (25 ft. + 5 ft./2 levels)
Magic Jar Necromancy PH 1 hour/level or until you return to your body Medium (100 ft. + 10 ft./level) V, S, AF, 1 standard action
Magic Missile Evocation PH Instantaneous Medium (100 ft. + 10 ft./level) V, S, 1 standard action