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Spells in Healing

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Magic Convalescence Conjuration PH2 1 round/level 20 ft. V, S, M, 1 standard action
Monstrous Regeneration Conjuration Mag 1 round/2 levels Touch V, S, None
Neutralize Poison Conjuration PH 10 min./level Touch V, S, M, DF, 1 standard action
Panacea Conjuration Sc_ Instantaneous Touch V, S, 1 standard action
Panacea Conjuration MH Instantaneous Touch V, S, 1 standard action
Positive Energy Aura Conjuration Sc_ 1 round/level Personal V, S, 1 standard action
Positive Energy Aura Conjuration PlH 1 round/level Personal V, S, 1 standard action
Raise Dead Conjuration PH Instantaneous Touch V, S, M, DF, 1 minute
Raise Ghost Conjuration Gh None None None
Reanimation Conjuration CAr 1 day/level Touch V, S, M, AF, 1 round
Reanimation Conjuration OA 1 day/level Touch V, S, M, AF, DF, 1 round
Refreshment Conjuration BE Instantaneous 20 ft. V, S, 1 standard action
Regenerate Conjuration PH Instantaneous Touch V, S, DF, 3 full rounds
Regenerate Circle Conjuration MW None None None
Regenerate Critical Wounds Conjuration MW None None None
Regenerate Light Wounds Conjuration MW 10 rounds + 1 round/level Touch V, S, 1 action
Regenerate Moderate Wounds Conjuration MW None None None
Regenerate Ring Conjuration MW 10 rounds + 1 round/two levels 20 ft. V, S, 1 action
Regenerate Serious Wounds Conjuration MW None None None
Rejuvenating Light Conjuration CC 1 minute/level (D) Touch V, S, DF, 1 standard action