Apostle of Peace
(Book of Exalted Deeds variant, p. 51)
In a world where conflict usually means violence, where good and evil meet regularly on the field of battle, where might too often makes right and power is measured in gold pieces, the apostle of peace is a lone voice crying in the wilderness, calling for a change of heart. Having completely forsworn violence in any form, the apostle of peace is an advocate for nonviolent resolution of conflict. He is a powerful font of divine magic, but his spells are all aimed toward healing, calming hostility, and aiding his allies.
Members of all classes can qualify to become apostles of peace, though barbarians, fighters, and rogues have difficulty meeting the skill prerequisites and are usually too oriented toward martial exploits to be interested. Clerics, bards, and druids often develop pacifistic philosophies and gravitate toward this class, but any character can experience a conversion of sorts and become an apostle of peace.
4 + Int
Weapon and Armor Proficiency: Apostles of peace gain no proficiency with any weapon or armor.
As part of their sacred vows, apostles of peace forswear the use of armor, though they may wear magic items that protect them (such as a ring of protection or bracers of armor). An apostle of peace who wears any armor is unable to cast apostle of peace spells or use any of his supernatural class abilities while doing so and for 24 hours thereafter.
Spells: An apostle of peace has the ability to cast a number of divine spells. To cast an apostle of peace spell, the apostle must have a Wisdom score of at least 10 + the spell's level, so an apostle with a Wisdom of 10 or lower cannot cast these spells. Apostle of peace bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the apostle of peace's Wisdom modifier. When the apostle of peace gets 0 spells per day of a given spell level (for instance, 2nd-level spells for a 2nd-level apostle), he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The apostle of peace prepares and casts spells just as a cleric does.
To determine the caster level of an apostle of peace, add the character's apostle levels to one-half of his caster levels in other spellcasting classes.
Spontaneous Casting: An apostle of peace can channel stored spell energy into healing spells that the apostle did not prepare ahead of time. An apostle can "lose" any prepared apostle spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "cure" in its name).
Turn Undead (Su): An apostle of peace can turn undead as a good cleric of his apostle of peace level would. If he is also a cleric (or paladin), he adds his apostle levels to his effective cleric levels to determine his turning capability.
Pacifying Touch (Su): At 2nd level, an apostle of peace gains the ability to pacify hostile or angry creatures by touch. The effect is similar to the calm emotions spell. The apostle can affect only a single target with each use of the ability, and must touch the target. A touched creature receives no saving throw and spell resistance does not apply. The pacifying touch does not suppress positive emotions, just anger, rage, and hostility. The apostle of peace can make a level check as if casting dispel magic, using his character level as his caster level, to dispel certain mind-affecting spells affecting the target. The pacifying touch can only dispel spells that incite violent emotions in the target, such as fear or rage.
Censure Fiends (Su): A 4rd-level apostle of peace can censure fiends, much as good clerics turn undead. Channeling holy power from the celestial planes, he can make demons, devils, and other outsiders with the evil subtype recoil. Make a Charisma check for the apostle and consult Table 8—9 in the Player's Handbook, using the apostle's character level to determine the most powerful fiend he can censure. Roll 2d6 + the apostle of peace's level + his Charisma modifier for censuring damage. Using both the apostle's character level and his class level in this manner means that he is more likely to affect a single powerful fiend, but unlikely to censure more than one of them.
A censured fiend is stunned by the apostle's holy power for 1d4+1 rounds. If an apostle of peace attacks a censured fiend, the stunning ends immediately and the fiend can act normally on its next turn. If the apostle of peace's character level is at least twice the fiend's Hit Dice, he banishes the affected fiend back to its home plane. An apostle of peace can make a number of censuring attempts per day equal to 3 + his Charisma modifier. These attempts are separate from any attempts to turn undead.
Apostles of Peace spell list: Apostles of peace choose their spells from the following list:
0 Level: create water, cure minor wounds, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, resistance, virtue.
1st Level: bless, bless water, command, comprehend languages, cure light wounds, detect evil, detect undead, endure elements, entropic shield, eyes of the avoral*, invisibility to undead, obscuring mist, protection from evil, ray of hope*, remove fear, sanctuary, shield of faith, vision of heaven*.
2nd Level: aid, augury, bear's endurance, calm emotions, consecrate, cure moderate wounds, delay poison, eagle's splendor, ease pain*, enthrall, glorious apparel*, lesser restoration, make whole, owl's wisdom, remove paralysis, resist energy, shield other, silence, status, yoke of mercy*, zone of truth.
3rd Level: blessed sight*, create food and water, cure serious wounds, dispel magic, helping hand, invisibility purge, magic circle against evil, magic vestment, meld into stone, prayer, protection from energy, refreshment*, remove blindness/deafness, remove curse, remove disease, remove nausea*, water breathing, water walk, wind wall.
4th Level: air walk, blood of the martyr*, control water, cure critical wounds, death ward, discern lies, dismissal, divination, freedom of movement, good hope, greater status*, imbue with spell ability, lesser aspect of the deity*, lesser planar ally, neutralize poison, remove fatigue*, repel vermin, restoration, sending, spell immunity, sustain*, tongues.
5th Level: atonement, break enchantment, commune, mass cure light wounds, dispel evil, energetic healing*, greater command, hallow, mark of justice, plane shift, raise dead, sacred guardian*, scrying, spell resistance, symbol of sleep, true seeing, wall of stone.
6th Level: antilife shell, aspect of the deity*, banishment, mass bear's endurance, celestial blood*, mass cure moderate wounds, mass eagle's splendor, forbiddance, geas/quest, greater dispel magic, heal, heroes' feast, mass owl's wisdom, planar ally, symbol of persuasion, wind walk, word of recall.
7th Level: bastion of good*, control weather, ethereal jaunt, greater restoration, greater scrying, mass cure serious wounds, refuge, regenerate, repulsion, resurrection, shield of the archons*.
8th Level: antimagic field, discern location, greater planar ally, holy aura, mass cure critical wounds.
9th Level: astral projection, end to strife*, etherealness, gate, greater aspect of the deity*, mass heal, miracle, true resurrection.
*New spell described in Chapter 6 of this book.
|Skill name||Key ability||Trained only||Armor check penalty|
|Knowledge (architecture and engineering)||INT|
|Knowledge (nobility and royalty)||INT|
|Knowledge (the planes)||INT|