(Races of Eberron variant, p. 133)

The discipline of an atavist strengthens his bond to the ancestral spirit and to all other kalashtar that have embraced their unique heritage.


Alignment: Lawful good or lawful neutral

Race: Kalashtar

Skills: Concentration 8 ranks

Feats: Improved Unarmed Strike or mind blade class feature

Hit die


Skill points

4 + Int

Class Features

Call to Mind (Ps): At 1st level, you gain the ability to use the psionic power call to mind three times per day, with a manifester level equal to your atavist level. If you are not using the Expanded Psionics Handbook in your game, use this description of the call to mind power: By meditating for 1 minute after a failed Knowledge check, you can make a new check on the same subject with a +4 competence bonus. If successful, you instantly recall what was previously buried in your subconscious.

Spiritual Lineage (Ex): You gain a strong bond with your linked quori spirit's personality, initially affecting your list of class skills, then granting additional powers based on the quori spirit's personality trait. The four basic personality traits are listed below. You must choose one trait at 1st level, and this choice can never be changed later.

Aggressive: Your quori spirit favors action over discussion. Balance, Climb, Jump, and Tumble are class skills
for you.

Cautious: Your quori spirit has a furtive nature. Hide, Move Silently, and Search are class skills for you.

Insightful: Your quori spirit is perceptive and wise. Listen and Spot are class skills for you.

Sociable: Your quori spirit is friendly and has a talent for evaluating others. Bluff, Diplomacy, Gather Information, and Sense Motive are class skills for you.

Unarmed Strike/Mind Blade Improvement (Ex): You gain the ability to deal extra damage with a particular favored type of attack. If you have the Improved Unarmed Strike feat, you deal damage as if you were a monk of a level equal to your atavist level. This benefit stacks with the damage from any monk levels you already have, so that a 5th-level monk/3rd-level atavist would deal 1d10 points of damage with his unarmed strike (just as an 8th-level monk).

If you have the mind blade class feature, you can add your atavist levels to the levels of the class that grants that feature in order to determine your mind blade's enhancement bonus on attack rolls and damage rolls (but not for any of the weapon's other features).

Augmented Mindlink (Ps): Beginning at 2nd level, you can use your racial mindlink power to contact one additional creature for every two class levels you possess (two at 2nd level, three at 4th, and so on). Each additional creature you target cannot be more than 15 feet from another creature with which you are already in mindlink contact.

Also, if you are psionically focused and use your mindlink to contact any psionically focused allies, you gain 1 temporary power point for 1 hour (or until used). No matter how many psionically focused allies you contact, you gain only 1 temporary power point per use of mindlink.

Defensive Insight (Su): Beginning at 2nd level, you can call upon your psychic reserve to assume a defensive posture. By expending your psionic focus, you add a +2 insight bonus to your AC and on your Reflex saves for 1 minute (or until you become psionically focused again, whichever comes first).

Additionally, while in the presence of like minds, you can draw on those minds for support and insight. If any ally with at least 1 power point is within 30 feet when you activate this class feature, your insight bonus improves to +3. If that ally is a kalashtar, the bonus improves to +4.

Supportive Mindlink (Su): Beginning at 3rd level, you can use your mindlink power as a mental support network for your allies. While the power is active, all allies in the mindlink whose Hit Dice are equal to or less than your character level gain a +1 morale bonus on Will saves. This bonus increases by 1 for every three additional atavist levels you possess, but you do not gain the bonus yourself.

Detect Possession (Su): As an enemy of the Inspired, you learn at 4th level to detect the effects of their quori masters' intrusive presence. By expending your psionic focus and targeting a single visible creature within 30 feet, you learn whether that creature is possessed by a quori spirit (true of both kalashtar and the Inspired), is possessed by an outsider (see page 100 of the EBERRON Campaign Setting), or is under the effect of a possession spell (such as magic jar) or a supernatural power (such as a ghost's malevolence).

This effect is blocked by any spell or effect that would prevent you from reading the target's thoughts, and it has no ability to detect other kinds of charm or compulsion effects.

Spiritual Focus (Su): Beginning at 5th level, while you are psionically focused, your body is surrounded by an invisible, intangible spiritual energy. This field grants you a supernatural power based on the personality of your quori spirit (see Spiritual Lineage, above).

Aggressive: You channel your attacks through your quori spirit, extending your natural reach with your unarmed strike and mind blade attacks by 5 feet.

Cautious: Your quori spirit increases your speed, adding 5 feet to all your movement rates.

Insightful: Your senses are in tune with the awareness of your quori spirit, granting you blindsense out to 5 feet (see page 306 of the Monster Manual).

Sociable: Your quori spirit inspires you with hope, granting you a +1 morale bonus on attack rolls and weapon damage rolls, as well as on saves against fear effects.

Quori Hunter (Su): Beginning at 7th level, while you are psionically focused, you gain the ability to deal potent strikes against the quori and the creatures they possess.

Depending on whether you have the Improved Unarmed Strike feat or the mind blade class feature, your unarmed strike or mind blade (as appropriate) is treated as a good-aligned weapon for the purpose of overcoming damage reduction. In addition, your unarmed strike or mind blade (as appropriate) deals extra damage equal to 1/2 your atavist level against quori or quori-possessed creatures (including kalashtar and Inspired).

Dismissing Strike (Su): At 8th level, you learn to cast out spiritual entities from the physical forms they possess. Three times per day (but no more than once per round), you can declare any melee attack you make while psionically focused to be a dismissing strike. If the attack hits, treat it as if you had also cast a dismissal spell on any outsider (such as a quori) possessing the creature struck. Your caster level for determining the effectiveness of the dismissal is equal to your class level +5 (or +10 when attempting to dismiss a quori).

Personal Mind Blank (Ps): At 9th level, you gain the ability to temporarily protect your mind against magical or psionic influence, but at the cost of shutting yourself off from telepathic contact with others. Once per day, you can manifest personal mind blank, as the psionic power except that its duration is 1 hour and you can dismiss it as a standard action.

If your campaign doesn't make use of the Expanded Psionics Handbook, treat this as a mind blank spell-like ability (see page 253 of the Player's Handbook) that you can cast only on yourself.

Since mindlink is a mind-affecting power, you can't use that ability while this one is active.

Spiritual Union (Su): At 10th level, you forge a special bond with your quori spirit, gaining a +4 insight bonus on all class skills it grants you.

In addition, by expending your psionic focus, you can acquire temporary control of your quori spirit, allowing you to take one extra standard action or move action on your turn.


Level BAB Fort Ref Will Special
1st +0 +0 +2 +2 Call to mind, spiritual lineage, unarmed strike/mind blade improvement
2nd +1 +0 +3 +3 Augmented mindlink, defensive insight
3rd +2 +1 +3 +3 Supportive mindlink +1
4th +3 +1 +4 +4 Detect possession
5th +3 +1 +4 +4 Spiritual focus
6th +4 +2 +5 +5 Supportive mindlink +2
7th +5 +2 +5 +5 Quori hunter
8th +6 +2 +6 +6 Dismissing strike
9th +6 +3 +6 +6 Personal mind blank, supportive mindlink +3
10th +7 +3 +7 +7 Spiritual union

Class skills

Skill name Key ability Trained only Armor check penalty
Autohypnosis WIS yes no
Concentration CON no no
Craft INT no no
Knowledge (history) INT yes no
Knowledge (psionics) INT yes no
Knowledge (the planes) INT yes no
Perform CHA no no
Profession WIS yes no

Spells for Atavist